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☢️ Create: Nuclear Shell [ARCHIVED]

Mod Logo

"Now I am become Death, the destroyer of worlds." ― J. Robert Oppenheimer


🛣️ ROAD MAP & PROJECT STATUS

⚠️ Notice:
Create: Nuclear Shell is transitioning to ARCHIVED status.

🔄 Final Updates

Before support is discontinued, a few final minor versions will be released to polish the current content:

Status Feature Description
🟡 Final Polish Minor bug fixes and performance adjustments for the current build.
🟡 Minor Version Releases Final patch updates to fix critical issues and improve compatibility.
❌ Multiple Warhead Types Canceled for this mod (Tactical nukes, dirty bombs, etc.).
❌ Configurable Yield Canceled for this mod (Adjust explosion power via config).
❌ New Crafting Chains Canceled for this mod (Uranium processing, bomb assembly).
❌ Independence Canceled for this mod (Removal of Alex's Caves dependency).

🛑 End of Support

Following the final minor releases, active development and support for Create: Nuclear Shell will cease completely:

  • No further bug fixes or patches.
  • No ports to newer Minecraft versions.
  • No new features will be added.

🚀 Successor Project

All planned features, major overhauls, and future updates are being moved to a new standalone successor project built on NeoForge without the Alex's Caves dependency.

🔗 Check out the new project: [SOON]


🔍 About

Create: Nuclear Shell is a high-impact expansion for Create: Big Cannons that introduces nuclear artillery capable of catastrophic destruction and lingering radiation effects. Perfect for end-game content or apocalyptic modpacks.


⚙️ Technical Details

Category Details
MC Version 1.20.1
Dependencies Create: Big Cannons, Alex's Caves
License MIT

💥 Features

✅ Current Features

  • 💣 Nuclear artillery shell with massive explosion radius
  • ☢️ Radiation zones that persist after detonation
  • 🌋 Secondary firestorms and environmental damage

🌍 Translations

We welcome community translations! Here's how to contribute:

  1. Copy this template and replace with your translations:

    {
      "block.canonnukes.nuke_shell": "Nuclear Shell",
      "block.createnukecannon.nuke_shell.tooltip.behaviour2": "Unleashes a powerful nuclear blast, devastating the immediate area in an inferno and irradiating the surrounding environment.",
      "block.createnukecannon.nuke_shell.tooltip.condition2": "On Detonation",
      "block.createnukecannon.nuke_shell.tooltip.behaviour1": "§cA §cfuse §cis §c§l_required_ §cfor §cdetonation - §cit will §c§l_NOT_ §cexplode §con §cits §cown.",
      "block.createnukecannon.nuke_shell.tooltip.condition1": "§cImportant",
      "block.createnukecannon.nuke_shell.tooltip.summary": "\"Now, I am become _Death_, the destroyer of worlds.\"",
      "entity.canonnukes.nuke_shell": "Nuclear Shell"
    }
  2. Name the file using locale codes (e.g., fr_fr.json, uk_ua.json)

  3. Submit a Pull Request

✅ Supported Languages

  • ✅ English
  • ✅ Russian
  • ✅ Ukrainian
  • ✅ Chinese
  • 🚧 Other

📜 Changelog

v3.1.0 (Target for Porting)

  • 🔗 Removed Alex's Caves dependency — the mod is now standalone relative to Alex's Caves.
  • 🛠️ Changed crafting recipe for the nuclear shell.
  • 💥 Reworked detonation mechanics and explosion type.
  • 📌 Note: Version 3.1.0 will serve as the base for future porting!

v3.0.0

  • Initial release
  • Basic nuclear shell functionality

❓ FAQ

  • Q: When will the developer add answers here?
    A: I don't know when I want to.

  • Q: How to craft a bomb in the third version of the mod?
    A: It's simple
    Craft


📦 Download

v3.0.0 1.20.1 (only nuclear shell)

Download on Modrinth
Download on CurseForge


"We knew the world would not be the same."

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