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12 changes: 12 additions & 0 deletions package-lock.json

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64 changes: 58 additions & 6 deletions src/components/Game.tsx
Original file line number Diff line number Diff line change
@@ -1,24 +1,76 @@
import { useState } from "react";
import { useEffect, useState } from "react";
import Board from "./Board";

const winnerCombination = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 4, 8],
[6, 4, 2],
[0, 3, 6],
[2, 5, 8],
[1, 4, 7]
]

export default function Game() {
const [squares, setSquares] = useState<(string | null)[]>(
Array(9).fill(null)
);
const [time, setTime] = useState(10);
const [isXNext, setIsXNext] = useState(true);


useEffect(() => {
if (time === 0) {
setIsXNext((prev) => !prev);
setTime(10);
return;
}

const timer = setInterval(() => {
setTime((prev) => prev - 1)
}, 1000)

return () => clearInterval(timer);

}, [time, squares])


function handleSquareClick(index: number) {
// Temporary: no gameplay logic yet
console.log("Clicked square:", index);
if (calculateWinner() || squares[index] != null)
return;

const nextSquares = [...squares];
nextSquares[index] = isXNext ? "X" : "O";
setSquares(nextSquares);
setIsXNext(!isXNext);
setTime(10);

}

function calculateWinner() {
for (let i = 0; i < winnerCombination.length; i++) {
const [a, b, c] = winnerCombination[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c])
return squares[a];
}
return null;
}

function playAgain() {
setSquares(Array(9).fill(null));
setIsXNext(true);
setTime(10);
}

return (
<div className="game-container">
<h1>Tic Tac Toe</h1>

<p>Turn timer: {time}</p>
<Board squares={squares} onSquareClick={handleSquareClick} />
<p>Next Player: {isXNext ? "X" : "O"}</p>

{calculateWinner() && <p>Winner: {calculateWinner()}</p>}
<button onClick={playAgain}>Play again</button>
</div>
);
}
}