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.agents/skills/fallow/references/cli-reference.md
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,81 @@ | ||
| { | ||
| "$schema": "https://raw.githubusercontent.com/fallow-rs/fallow/main/schema.json", | ||
|
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| // Ridge generated artifacts and build output should not skew duplication/health. | ||
| "ignorePatterns": [ | ||
| "**/*.generated.ts", | ||
| "dist/**", | ||
| "storybook-static/**", | ||
| "coverage/**" | ||
| ], | ||
|
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| // PostCSS/Tailwind pipeline; referenced from config, not imported in TS. | ||
| "ignoreDependencies": ["autoprefixer"], | ||
|
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| // Scene barrels and tuning exports are often same-file or test-facing API. | ||
| "ignoreExportsUsedInFile": { | ||
| "type": true, | ||
| "interface": true | ||
| }, | ||
|
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| // Phaser scenes and lazy React overlays load through dynamic import() strings. | ||
| "dynamicallyLoaded": [ | ||
| "src/game/scenes/**/runtime/*Scene.ts", | ||
| "src/game/overlays/**/*.tsx", | ||
| "src/dev/**/*.tsx" | ||
| ], | ||
|
|
||
| "entry": [ | ||
| "scripts/generate-ridge-blockout-sources.test.mjs" | ||
| ], | ||
|
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||
| "health": { | ||
| "ignore": ["**/*.generated.ts", "dist/**", "storybook-static/**"] | ||
| }, | ||
|
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||
| "duplicates": { | ||
| "ignore": ["**/*.generated.ts"] | ||
| }, | ||
|
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||
| // PR gate: only new findings in changed files fail CI (see docs/agents/fallow.md). | ||
| "audit": { | ||
| "gate": "new-only", | ||
| "deadCodeBaseline": "fallow-baselines/dead-code.json", | ||
| "healthBaseline": "fallow-baselines/health.json", | ||
| "dupesBaseline": "fallow-baselines/dupes.json" | ||
| }, | ||
|
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||
| // Incremental adoption: enforce architecture, warn on cleanup debt. | ||
| "rules": { | ||
| "unused-files": "warn", | ||
| "unused-exports": "warn", | ||
| "unused-types": "off", | ||
| "unused-class-members": "warn", | ||
| "unused-dev-dependencies": "warn", | ||
| "boundary-violation": "error", | ||
| "circular-dependencies": "warn", | ||
| "re-export-cycle": "warn", | ||
| "stale-suppressions": "warn" | ||
| }, | ||
|
|
||
| // Match `.agents/rules/10-architecture.md`: core stays pure; shared stays portable. | ||
| "boundaries": { | ||
| "zones": [ | ||
| { "name": "core", "patterns": ["src/game/core/**"] }, | ||
| { "name": "shared", "patterns": ["src/shared/**"] }, | ||
| { "name": "adapters", "patterns": ["src/game/adapters/**"] }, | ||
| { "name": "bridge", "patterns": ["src/game/bridge/**"] }, | ||
| { "name": "scene-lifecycle", "patterns": ["src/game/sceneLifecycle/**"] }, | ||
| { "name": "shared-runtime", "patterns": ["src/game/sharedSceneRuntime/**"] }, | ||
| { "name": "scenes", "patterns": ["src/game/scenes/**"] }, | ||
| { "name": "overlays", "patterns": ["src/game/overlays/**"] }, | ||
| { "name": "scene-ui", "patterns": ["src/game/sceneUi/**"] }, | ||
| { "name": "shell", "patterns": ["src/game/shell/**"] }, | ||
| { "name": "dev", "patterns": ["src/dev/**"] } | ||
| ], | ||
| "rules": [ | ||
| { "from": "core", "allow": ["core", "shared"], "allowTypeOnly": ["shared"] }, | ||
|
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| { "from": "shared", "allow": ["shared"] } | ||
| ] | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,69 @@ | ||
| # Fallow workflow | ||
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| Fallow is the repo's codebase-intelligence gate: dead code, duplication, complexity, and architecture boundaries. Config lives in [`.fallowrc.jsonc`](../../.fallowrc.jsonc). Agent commands and JSON contracts live in [`.agents/skills/fallow/SKILL.md`](../../.agents/skills/fallow/SKILL.md). | ||
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| ## Daily commands | ||
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| | Command | When | | ||
| | --- | --- | | ||
| | `pnpm fallow:audit` | Before pushing a branch; scopes to files changed since `main` | | ||
| | `pnpm fallow:health` | Periodic review of complexity hotspots and duplication rate (advisory; always exits 0) | | ||
| | `pnpm fallow` | Full-repo snapshot when planning cleanup or refactors | | ||
| | `pnpm check` | Local parity with CI (includes `fallow:audit`) | | ||
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| CI runs `pnpm fallow:ci`, which is the same audit gate with baselines and `origin/main` as the diff base. | ||
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| ## What CI enforces | ||
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| - **Gate:** `new-only` — PRs fail only on findings **introduced** in changed files. | ||
| - **Baselines:** committed under [`fallow-baselines/`](../../fallow-baselines/) so existing debt does not block merges. | ||
| - **Severity:** `boundary-violation` is **error**; unused code and duplication are **warn** until debt is reduced. | ||
|
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| ## Architecture boundaries | ||
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| Fallow enforces the hardest rules from [`.agents/rules/10-architecture.md`](../../.agents/rules/10-architecture.md): | ||
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| - `src/game/core/**` may import only from `core` and `shared` | ||
| - `src/shared/**` may import only from `shared` | ||
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| Add more zones/rules one at a time after fixing any violations they surface. | ||
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| ## Exit codes | ||
|
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| | Command | Exit 1 means | | ||
| | --- | --- | | ||
| | `fallow:health` | Never (uses `--report-only`; findings are informational) | | ||
|
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| | `fallow:audit` / `fallow:ci` | New error-severity findings in changed files | | ||
| | `fallow` (bare) | Issues found anywhere in the repo | | ||
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| Plain `fallow health` without `--report-only` exits 1 when any function exceeds complexity thresholds — that is normal Fallow behavior, not a runtime crash. | ||
|
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| ## Baseline maintenance | ||
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| Regenerate baselines after intentional cleanup (not after every PR): | ||
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| ```bash | ||
| pnpm fallow:baseline | ||
| git add fallow-baselines/ | ||
| ``` | ||
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| Commit the updated JSON when issue counts drop on purpose. | ||
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| ## Known warn-tier debt (actionable, not suppressed) | ||
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| Fallow currently warns on: | ||
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| - **Scene `index.ts` barrels** that nothing imports yet. Either route cross-folder imports through those barrels (preferred by folder-ownership rules) or delete the dead barrels. | ||
| - **Public tuning/constants exports** used mainly in tests or reserved for future gameplay tuning. | ||
| - **Test duplication** in large integration tests such as `InteractiveApp.test.tsx`. | ||
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| Do not add blanket ignores for these unless the finding is a proven false positive. Prefer `// fallow-ignore-next-line <issue-type>` on stable, intentional exceptions. | ||
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| ## Agent usage | ||
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| When analyzing or cleaning code: | ||
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| 1. Read [`.agents/skills/fallow/SKILL.md`](../../.agents/skills/fallow/SKILL.md). | ||
| 2. Use `--format json --quiet 2>/dev/null` and append `|| true` for shell calls. | ||
| 3. Run `fallow fix --dry-run` before any auto-fix. | ||
| 4. Never enable Fallow telemetry on the user's behalf. | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,19 @@ | ||
| # Fallow baselines | ||
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| Committed snapshots for incremental adoption. CI compares PR changes against these files so existing cleanup debt does not block merges. | ||
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| | File | Produced by | | ||
| | --- | --- | | ||
| | `dead-code.json` | `fallow dead-code --save-baseline` | | ||
| | `health.json` | `fallow health --save-baseline` | | ||
| | `dupes.json` | `fallow dupes --save-baseline` | | ||
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| Paths are referenced from [`.fallowrc.jsonc`](../.fallowrc.jsonc) under `audit.*Baseline`. | ||
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| Regenerate all three after intentional cleanup: | ||
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| ```bash | ||
| pnpm fallow:baseline | ||
| ``` | ||
|
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| See [`docs/agents/fallow.md`](../docs/agents/fallow.md) for the full workflow. |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,141 @@ | ||
| { | ||
| "unused_files": [ | ||
| "src/game/scenes/basement/index.ts", | ||
| "src/game/scenes/basement/runtime/index.ts", | ||
| "src/game/scenes/hobbies/index.ts", | ||
| "src/game/scenes/hobbies/runtime/index.ts", | ||
| "src/game/scenes/overworld/index.ts", | ||
| "src/game/scenes/potassiumSlip/index.ts", | ||
| "src/game/scenes/potassiumSlip/runtime/index.ts", | ||
| "src/game/scenes/ridge/index.ts", | ||
| "src/game/scenes/ridge/runtime/ridgeBlockoutPresentation.ts", | ||
| "src/game/scenes/stampedeSketch/index.ts", | ||
| "src/game/scenes/stampedeSketch/runtime/index.ts" | ||
| ], | ||
| "unused_exports": [ | ||
| "src/game/bridge/store.ts:INVENTORY_ITEM_IDS", | ||
| "src/game/bridge/store.ts:SECRET_DISCOVERY_IDS", | ||
| "src/game/overlays/overlayIds.ts:PORTFOLIO_OVERLAY_IDS", | ||
| "src/game/overlays/overlayIds.ts:BASEMENT_OVERLAY_IDS", | ||
| "src/game/overlays/overlayIds.ts:GLOBAL_OVERLAY_IDS", | ||
| "src/game/overlays/overlayIds.ts:INVENTORY_OVERLAY_ID", | ||
| "src/game/overlays/overlayIds.ts:TRAIL_CARD_OVERLAY_ID", | ||
| "src/game/overlays/overlayIds.ts:MANUAL_PAGE_OVERLAY_ID", | ||
| "src/game/overlays/overlayIds.ts:isOverlayId", | ||
| "src/game/sceneUi/registry.ts:SCENE_UI_DEFINITIONS", | ||
| "src/game/sceneUi/types.ts:SCENE_UI_SURFACE_IDS", | ||
| "src/game/scenes/hobbies/roomLayout.ts:HOBBIES_PROXIMITY_ANCHOR_Y", | ||
| "src/game/scenes/hobbies/roomLayout.ts:HOBBIES_INTERACT_PROMPT_Y", | ||
| "src/game/scenes/potassiumSlip/runtime/boss.ts:POTASSIUM_BOSS_PHASE_3_DRIFT", | ||
| "src/game/scenes/potassiumSlip/runtime/combat.ts:POTASSIUM_RECALL_DAMAGE", | ||
| "src/game/scenes/potassiumSlip/runtime/combat.ts:POTASSIUM_FIRE_TICK_COOLDOWN_MS", | ||
| "src/game/scenes/potassiumSlip/runtime/combat.ts:POTASSIUM_DUPLICATE_CLONE_LIFETIME_MS", | ||
| "src/game/scenes/potassiumSlip/runtime/enemyFactory.ts:POTASSIUM_SPLITTER_CHILD_SPEED", | ||
| "src/game/scenes/potassiumSlip/runtime/waves.ts:POTASSIUM_ROW_SPAWN_DELAY_MS", | ||
| "src/game/scenes/potassiumSlip/runtime/waves.ts:POTASSIUM_MID_GAME_ROW_SPAWN_DELAY_MS", | ||
| "src/game/scenes/potassiumSlip/runtime/waves.ts:POTASSIUM_GENERIC_UPGRADES", | ||
| "src/game/scenes/potassiumSlip/runtime/waves.ts:getPotassiumDraftPool", | ||
| "src/game/scenes/ridge/blockout/geometry.ts:deriveRidgeBlockoutBounds", | ||
| "src/game/scenes/ridge/blockout/geometry.ts:findRidgeBlockoutAnchorPoint", | ||
| "src/game/scenes/ridge/blockout/geometry.ts:getRidgeBlockoutSpawnPoint", | ||
| "src/game/scenes/ridge/blockout/parser.ts:RIDGE_BLOCKOUT_RUNTIME_SYMBOLS", | ||
| "src/game/scenes/ridge/blockout/parser.ts:RIDGE_BLOCKOUT_DESIGN_SYMBOLS", | ||
| "src/game/scenes/ridge/blockout/parser.ts:validateRidgeBlockout", | ||
| "src/game/scenes/ridge/blockout/parser.ts:isRuntimeActiveRidgeBlockoutSymbol", | ||
| "src/game/scenes/ridge/blockout/ridgeBlockout.ts:RIDGE_BLOCKOUT_SOURCE", | ||
| "src/game/scenes/ridge/blockout/ridgeBlockout.ts:RIDGE_BLOCKOUT_TILE_REGISTRY", | ||
| "src/game/scenes/ridge/blockout/ridgeBlockout.ts:RIDGE_BLOCKOUT_RUNTIME_TILE_ROOMS", | ||
| "src/game/scenes/ridge/blockout/sourceCompiler.ts:RidgeBlockoutSourceValidationError", | ||
| "src/game/scenes/ridge/blockout/sourceCompiler.ts:toRidgeBlockoutMap", | ||
| "src/game/scenes/ridge/blockout/sourceCompiler.ts:isRidgeBlockoutSourceTraversalMovement", | ||
| "src/game/scenes/ridge/blockout/sources/contract-fixture.source.ts:default", | ||
| "src/game/scenes/ridge/blockout/sources/folded-desk-ridge.source.ts:FOLDED_DESK_RIDGE_TILE_REGISTRY", | ||
| "src/game/scenes/ridge/blockout/sources/folded-desk-ridge.source.ts:default", | ||
| "src/game/scenes/ridge/bridge/bridgeTracerSlice.ts:BRIDGE_TRACER_CAMERA_BOUNDS", | ||
| "src/game/scenes/ridge/cicka/assets.ts:CICKA_ASSET_PATH", | ||
| "src/game/scenes/ridge/cicka/assets.ts:CICKA_FRAME_WIDTH", | ||
| "src/game/scenes/ridge/cicka/assets.ts:CICKA_FRAME_HEIGHT", | ||
| "src/game/scenes/ridge/cicka/walkBy.ts:CICKA_WALK_BY_RADIUS", | ||
| "src/game/scenes/ridge/runtime/ridgeDebugOverlay.ts:createRidgeDebugOverlay", | ||
| "src/game/scenes/ridge/runtime/ridgeDevControls.ts:RIDGE_DEV_MIN_CAMERA_ZOOM", | ||
| "src/game/scenes/ridge/runtime/ridgeDevControls.ts:RIDGE_DEV_MAX_CAMERA_ZOOM", | ||
| "src/game/scenes/ridge/runtime/ridgeDevControls.ts:RIDGE_DEV_DEFAULT_DEBUG_SETTINGS", | ||
| "src/game/scenes/ridge/runtime/ridgeLandmarkPresentation.ts:createRidgeLandmarkPresentation", | ||
| "src/game/scenes/ridge/runtime/traversalComfort.ts:isPointInsideTraversalZone", | ||
| "src/game/scenes/stampedeSketch/runtime/autoAttack.ts:STAMPEDE_AUTO_ATTACK_RANGE", | ||
| "src/game/scenes/stampedeSketch/runtime/autoAttack.ts:STAMPEDE_AUTO_ATTACK_MAX_HITS", | ||
| "src/game/scenes/stampedeSketch/runtime/movement.ts:STAMPEDE_STICK_DEAD_ZONE", | ||
| "src/game/scenes/stampedeSketch/runtime/movement.ts:STAMPEDE_STICK_FULL_DISTANCE", | ||
| "src/game/scenes/stampedeSketch/runtime/progression.ts:STAMPEDE_SCRAP_PICKUP_RADIUS", | ||
| "src/game/scenes/stampedeSketch/runtime/progression.ts:STAMPEDE_UPGRADE_SCRAP_GOAL", | ||
| "src/game/scenes/stampedeSketch/runtime/upgrades.ts:STAMPEDE_UPGRADE_IDS", | ||
| "src/game/sharedSceneRuntime/config.ts:HOBBIES_WALK_SPEED", | ||
| "src/game/shell/devRidgeProgressParams.ts:DEV_RIDGE_STAMP_IDS", | ||
| "src/game/shell/index.ts:InteractiveApp", | ||
| "src/game/shell/notebookFocusLayout.ts:NOTEBOOK_STAGE_MAX_WIDTH", | ||
| "src/shared/i18n/index.ts:enMessages", | ||
| "src/shared/i18n/index.ts:getCurrentLocale", | ||
| "src/shared/i18n/index.ts:setCurrentLocale", | ||
| "src/shared/i18n/index.ts:DEFAULT_LOCALE", | ||
| "src/shared/i18n/index.ts:LOCALE_QUERY_PARAM", | ||
| "src/shared/i18n/index.ts:SUPPORTED_LOCALES", | ||
| "src/shared/i18n/index.ts:isLocale", | ||
| "src/shared/i18n/index.ts:readLocaleFromBrowser", | ||
| "src/shared/i18n/index.ts:readStoredLocale", | ||
| "src/shared/i18n/index.ts:resolveLocale", | ||
| "src/shared/i18n/index.ts:writeLocaleToBrowserUrl", | ||
| "src/shared/i18n/index.ts:writeStoredLocale", | ||
| "src/shared/i18n/locale.ts:SUPPORTED_LOCALES", | ||
| "src/shared/i18n/locale.ts:LOCALE_QUERY_PARAM", | ||
| "src/shared/i18n/locale.ts:isLocale", | ||
| "src/shared/i18n/locale.ts:readStoredLocale", | ||
| "src/shared/ui/index.ts:NotebookMenuSheet", | ||
| "src/shared/ui/index.ts:NotebookHeaderChrome", | ||
| "src/shared/ui/index.ts:NotebookScrapNote", | ||
| "src/shared/ui/index.ts:NotebookSpread", | ||
| "src/shared/ui/index.ts:SceneChoiceCard", | ||
| "src/shared/ui/index.ts:SceneChoiceGrid", | ||
| "src/shared/ui/index.ts:ScenePanelSheet", | ||
| "src/shared/ui/index.ts:SceneStatusSlip", | ||
| "src/shared/ui/index.ts:SectionHeader", | ||
| "src/shared/ui/index.ts:notebookShadowRoles", | ||
| "src/shared/ui/index.ts:sketchBorders", | ||
| "src/shared/ui/index.ts:sketchColors", | ||
| "src/shared/ui/index.ts:sketchShadows", | ||
| "src/shared/ui/index.ts:cn", | ||
| "src/shared/ui/tokens.ts:sketchColors" | ||
| ], | ||
| "unused_types": [], | ||
| "private_type_leaks": [], | ||
| "unused_dependencies": [], | ||
| "unused_dev_dependencies": [], | ||
| "circular_dependencies": [], | ||
| "re_export_cycles": [], | ||
| "unused_optional_dependencies": [], | ||
| "unused_enum_members": [], | ||
| "unused_class_members": [ | ||
| "src/game/core/ecs/world.ts:EcsWorld.reset", | ||
| "src/game/sceneLifecycle/SceneLifecycleController.ts:SceneLifecycleController.getEvents", | ||
| "src/game/sceneLifecycle/SceneManager.ts:SceneManager.captureResume", | ||
| "src/game/sceneLifecycle/events.ts:SceneLifecycleEventQueue.clear", | ||
| "src/game/scenes/potassiumSlip/runtime/renderer.ts:PotassiumSlipRenderer.showOutcomeOverlay", | ||
| "src/game/scenes/potassiumSlip/runtime/renderer.ts:PotassiumSlipRenderer.showUpgradeChoices", | ||
| "src/game/scenes/potassiumSlip/runtime/renderer.ts:PotassiumSlipRenderer.showTerminal" | ||
| ], | ||
| "unresolved_imports": [], | ||
| "unlisted_dependencies": [], | ||
| "duplicate_exports": [ | ||
| "PlayerStepResult|src/game/core/ecs/systems/playerSystems.ts|src/game/core/player/PlayerController.ts", | ||
| "PotassiumTerminalAction|src/game/scenes/potassiumSlip/runtime/renderer.ts|src/game/scenes/potassiumSlip/runtime/session.ts", | ||
| "getPotassiumShieldSide|src/game/scenes/potassiumSlip/runtime/phaserData.ts|src/game/scenes/potassiumSlip/runtime/waves.ts" | ||
| ], | ||
| "type_only_dependencies": [], | ||
| "test_only_dependencies": [], | ||
| "boundary_violations": [], | ||
| "stale_suppressions": [], | ||
| "unused_catalog_entries": [], | ||
| "empty_catalog_groups": [], | ||
| "unresolved_catalog_references": [], | ||
| "unused_dependency_overrides": [], | ||
| "misconfigured_dependency_overrides": [] | ||
| } |
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