Game Developer • Godot Engine • Developer Tools • Linux
I'm a solo developer from Brazil. My focus is on creating games and software using Godot Engine. I have experience building prototypes, UI libraries, special effects and 2D/3D experiments.
I also like to experiment with Linux systems, developer tools, robot programming and doing inference with local AI models on mobile devices. Overall, I like to understand how things work, write documentation about it and improve my projects with small improvements.
I try to keep things simple and easy to understand. I don't like unnecessary complications and always try to make sure that changes are actually working.
| Area | Technologies and interests |
|---|---|
| Game development | Godot Engine, GDScript, gameplay systems, UI, shaders, graphics and performance experiments |
| Programming | GDScript, Python (learning), shell scripting, Java legacy-code exploration |
| Developer tools | Git, GitHub, VSCodium, terminal-based workflows |
| Systems | Linux, Arch Linux, Termux, lightweight environments |
| AI-assisted development | ChatGPT, Claude Code, local models with llama.cpp |
These projects represent the areas I currently explore: game development, developer tooling, legacy software, and local AI.
|
A development skill and reference set for maintaining GitHub repositories and working with Godot projects. It covers code analysis, debugging, optimization, documentation, and repository workflows. Godot • GDScript • AI-assisted tooling • Documentation |
An ongoing modernization study of the legacy LEGAL 3 robotics programming environment, with an emphasis on understanding the original software and documenting a maintainable direction. Robotics • Legacy software • Java artifacts • Research Early development — not yet a stable replacement for the original software. |
|
A reusable settings-menu project intended to make common configuration screens easier to integrate into small Godot games. Godot 4 • GDScript • UI systems • MIT License |
A 2D top-down game experiment built with Godot and pixel-art assets. Used to explore the structure and feel of a small game project. Godot • GDScript • 2D • Pixel art |
|
A practical guide to running a quantized language model locally on Android using Termux and `llama.cpp`, including server configuration and a local web interface. Android • Termux • Linux • llama.cpp • GGUF |
More experiments and technical projects are listed below. |
- Robotics programming: Obstacle-course challenge, a LEGAL 3 project created for a 2026 robotics competition.
- Linux and system setup: Arch Linux post-install guide.
- Graphics and rendering: experiments with Godot shaders and visual effects in advanced-graphics-test (archived experiment).
- Game UI and animation: reusable interface ideas, transitions, and interaction patterns for Godot projects.
- Understand before changing: inspect the existing structure and identify the actual problem.
- Keep changes focused: prefer targeted improvements over unnecessary rewrites.
- Consider constraints: account for performance and hardware limitations, especially in graphics-heavy projects.
- Document decisions: make projects easier for another developer to understand and continue.
- Use AI responsibly: AI tools can support research and review, but generated suggestions still need human understanding, testing, and validation.
I'm interested in game development, Godot tooling, graphics experiments, Linux, and practical software projects.
- GitHub: DarlysonGabriel
- Website: darlyson-gabriel-por-0vao.bolt.host
Building, testing, learning — with a little cat energy.


