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3 changes: 3 additions & 0 deletions .Jules/palette.md
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## 2025-03-23 - Game Key Scrolling
**Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing.
**Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body.
## 2024-05-02 - Web Game UX Accessibility
**Learning:** For in-browser interactive elements like HTML5 games running in a standard document context, dynamic states (like scores) are visually obvious but entirely invisible to screen readers unless specifically marked.
**Action:** Always add `aria-live="polite"` and `aria-atomic="true"` to dynamic score/status elements in web-based mini-games to ensure accessibility isn't forgotten in "toy" components. Additionally, for components that hijack default keyboard behaviors (like Space to scroll), provide a visual, screen-reader-hidden `aria-hidden="true"` control hint if it's the primary mode of interaction.
1 change: 0 additions & 1 deletion requirements.txt
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numpy
pandas
requests
venv
17 changes: 16 additions & 1 deletion src/views/mario-game.njk
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color: white;
font-size: 20px;
font-family: Arial;
z-index: 10;
}

#controls-hint {
position: absolute;
top: 40px;
left: 10px;
color: rgba(255, 255, 255, 0.8);
font-size: 14px;
font-family: Arial;
z-index: 10;
background: rgba(0, 0, 0, 0.3);
padding: 4px 8px;
border-radius: 4px;
}
</style>
</head>

<body>

<div id="game">
<div id="score">Score: 0</div>
<div id="score" aria-live="polite" aria-atomic="true">Score: 0</div>
<div id="controls-hint" aria-hidden="true">Press Space or Up Arrow to jump</div>
<div id="mario"></div>
<div class="ground"></div>
</div>
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