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4 changes: 4 additions & 0 deletions .Jules/palette.md
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## 2025-03-23 - Game Key Scrolling
**Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing.
**Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body.

## 2024-05-03 - Accessible Dynamic Scores & Keyboard Hints in Canvas/DOM Games
**Learning:** When building interactive HTML5 widgets or games without standard native controls, users and screen readers often lack context for interaction. Dynamic textual elements like game scores require explicit ARIA configuration (`aria-live="polite"` and `aria-atomic="true"`) to be reliably announced as they change rapidly. Additionally, custom keyboard event bindings require visually accessible hints so users know the required inputs.
**Action:** Always pair custom keyboard event listeners with explicit, visible instructional text. Decorate rapidly updating text content nodes (like scores, timers, or status indicators) with `aria-live` and `aria-atomic` to ensure screen reader compatibility without creating alert fatigue.
1 change: 0 additions & 1 deletion requirements.txt
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numpy
pandas
requests
venv
13 changes: 12 additions & 1 deletion src/views/mario-game.njk
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font-size: 20px;
font-family: Arial;
}

#controls {
position: absolute;
top: 10px;
right: 10px;
color: white;
font-size: 16px;
font-family: Arial;
opacity: 0.8;
}
</style>
</head>

<body>

<div id="game">
<div id="score">Score: 0</div>
<div id="score" aria-live="polite" aria-atomic="true">Score: 0</div>
<div id="controls">Press Space or Up Arrow to jump</div>
<div id="mario"></div>
<div class="ground"></div>
</div>
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