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3 changes: 3 additions & 0 deletions .Jules/palette.md
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## 2025-03-23 - Game Key Scrolling
**Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing.
**Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body.
## 2026-05-28 - Interactive Element Instructions in Nunjucks
**Learning:** For game components rendered directly in templates (like `mario-game.njk`) where the keyboard event listeners map to native browser navigation keys (Space/Arrow keys), users often don't instinctively know the custom bindings.
**Action:** Always provide explicit, visible instructional text that tells the user exactly which keys to press, and use CSS (e.g., `pointer-events: none`, `text-shadow`) to ensure the text does not interfere with the game canvas interactions and is legible against background sprites.
1 change: 0 additions & 1 deletion requirements.txt
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numpy
pandas
requests
venv
15 changes: 14 additions & 1 deletion src/views/mario-game.njk
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font-size: 20px;
font-family: Arial;
}

#instructions {
position: absolute;
bottom: 60px;
width: 100%;
text-align: center;
color: white;
font-size: 16px;
font-family: Arial;
text-shadow: 1px 1px 2px black;
pointer-events: none;
}
</style>
</head>

<body>

<div id="game">
<div id="score">Score: 0</div>
<div id="score" aria-live="polite" aria-atomic="true">Score: 0</div>
<div id="instructions">Press Space or Up Arrow to jump</div>
<div id="mario"></div>
<div class="ground"></div>
</div>
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