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Stage 3: Grasp Synthesis using GraspNet with collision checking #2

@Methasit-Pun

Description

@Methasit-Pun

Implement Stage 3 of the grasp pipeline: Grasp Synthesis using GraspNet with collision checking.

Requirements:

  • Use graspnet-baseline with collision checking.
  • Reject grasps near thin or noisy regions detected in the depth map.
  • Integrate the following interface:
Args:
    image: RGB image
    depth: Depth map
    masks: List of object masks

Returns:
    grasps: List of grasp candidates with collision checking
  • Ensure grasps are only accepted if they pass collision checks and avoid unreliable regions.

This feature will improve the robustness of grasp selection in cluttered or noisy scenes.

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