fix(blueprints): unpublishing a blueprint now takes it off the federation and profile pages too - #166
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… page PUT /api/blueprints/[id] wrote the edit page's public checkbox to the deprecated isPublic flag and never touched visibility. Unpublishing a blueprint left visibility PUBLIC, so the federation endpoints, the user profile page and the blueprint page, which accept either field, kept showing it; publishing a private one left visibility PRIVATE. Checking the box now sets visibility PUBLIC and keeps teamId. Unchecking it on a PUBLIC blueprint returns it to TEAM when it has a team and to PRIVATE otherwise. A TEAM or PRIVATE blueprint saved unchecked stays where it is.
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughThe blueprint update handler now synchronizes visibility with ChangesBlueprint visibility updates
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Merge Risk: 🟡 Moderate · up to Overlapping publication updates can leave a blueprint publicly downloadable after a successful unpublish request. Make the visibility transition atomic before merging. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to The fix aligns visibility during ordinary publishing and unpublishing, but overlapping owner requests can still leave an unpublished blueprint marked PUBLIC. Anonymous access to its download statistics is supported by the inspected code; the broader content exposure remains unresolved. Retained concerns
Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
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✅ Passed checks (3 passed)
Full details: Description checkExplanation The description clearly explains the bug, fix, behavior matrix, tests, and validation results, but it does not use the required template sections or provide the required Type of Change, Database Changes, Security Checklist, Deployment Notes, and Screenshots entries. Resolution Rewrite the description using the repository template. Include the Summary, Type of Change, Database Changes, Testing, Security Checklist, Deployment Notes, and Screenshots sections. Mark applicable checkboxes and state when a section does not apply.
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Review comments at @src/app/api/blueprints/[id]/route.ts:
- Line 233: Make the visibility transition in the blueprint update flow atomic
with the `isPublic` update: derive transition behavior from the current stored
row within a serialized update, or use a conditional update that retries if the
row changed. Ensure overlapping requests cannot leave visibility inconsistent
with the final `isPublic` value.
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src/app/api/blueprints/[id]/route.tstests/api/blueprints/update-visibility.test.ts
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…lapping saves cannot split them The first version only changed visibility when the row it had read was PUBLIC. Two overlapping saves could both read PRIVATE; if the publish wrote first, the unpublish then wrote isPublic false and left visibility PUBLIC. visibility is now written with every isPublic change and derived from teamId, which this route never changes, instead of from the visibility it read. The last save always leaves a matching pair.
Unpublishing a blueprint on the edit page did not fully unpublish it.
PUT /api/blueprints/[id]wrote the "make this blueprint public" checkbox to the deprecatedisPublicflag and never touchedvisibility. A blueprint that was PUBLIC keptvisibility: PUBLICafter the box was unchecked, and the federation endpoints, the user profile page and the blueprint page, which accept either field, kept showing it. Publishing a private blueprint had the opposite gap:isPublicbecame true whilevisibilitystayed PRIVATE.#163 fixed the same mismatch on create. This is the update side.
The fix
When the request carries
isPublic,visibilitynow moves with it:teamIdkeptteamIdsetvisibilityis written with everyisPublicchange and worked out fromteamId, not from thevisibilitythe request read. This route never changesteamId, so two overlapping saves cannot leave the two fields disagreeing: the last save always writes a matching pair. Publishing keepsteamId, so unpublishing a team blueprint returns it to its team instead of dropping it to private. While it is public, it leaves the team's own list on the dashboard, but every team member can still open it because it is public.Proof
tests/api/blueprints/update-visibility.test.tscalls the route handler with each row of the table and checks what reachesuserTemplate.update.main, the tests fail withexpected undefined to be 'PUBLIC','PRIVATE'and'TEAM'.expected undefined to be 'PRIVATE'); the second commit passes all 6.tsc --noEmitexits 0.isPublicandvisibilitydisagree, so no existing data needs fixing.Summary by CodeRabbit