We roll strange ideas into playable systems.
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Linnet Ā· Calabash Ā· SkillDocs Ā· Support
Guesswhat Studio, or å Øé ē, started as an indie game studio and still moves like one. We care about rules, surprise, pacing, mood, and interfaces that invite people to try things.
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The first public releases happen to be tools. That is not a detour. Some ideas become games, some become utilities, and some sit somewhere in between. The studio follows the spark, then shapes it with taste and design.
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The studio is founder-led and mostly founder-maintained by @yuyangxueed, so the work stays personal, opinionated, and close to actual use.
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A daily signal ritual for curious people. Linnet collects arXiv papers, Hacker News stories, GitHub trends, weather, and optional sources overnight, then turns them into a searchable morning digest. Linnet ä¼åØå¤éę¶é论ęćęęÆę°é»ćGitHub č¶åæć天ę°ååÆę©å±ę„ęŗļ¼å¹¶åØę©ęØēęåÆęē“¢ēęÆę„ē®ę„ć Live site Ā· Use template Ā· Discuss
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A manual case board for readers who want to play detective. Calabash tracks characters, clues, aliases, relationships, and theories chapter by chapter, without AI solving the mystery for you. Calabash ęē« čč®°å½äŗŗē©ćēŗæē“¢ćå«åćå ³ē³»åęØēļ¼äøč®© AI 代ęæä½ ē “ę”ć Live demo Ā· Feedback Ā· Discuss
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Manage Agent Skills like docs. Distribute them through Git. Agent SkillDocs is a docs-native, Git-backed workflow for turning team playbooks and repeated AI instructions into installable agent skills. Agent SkillDocs ęå¢éęµēØćSOP ååå¤ä½æēØē AI ę令åęåÆå®”ę„ćåÆēę¬åćåÆå®č£ ē agent skillsć Repository Ā· Plan
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The game heart is still here. The games are just not ready yet. Silk Road: a hard logic route-planning strategy sim about building a living trade network under no-crossing topology pressure. äøē»øä¹č·Æļ¼åØč·Æēŗæäøäŗ¤åēęęååäøļ¼ē¼ē»č·Øęę蓸ęē½ē»ēē”¬ę øé»č¾ēē„ē»č„ååć Animal CafĆ©: a cozy idle cafĆ© game about animal staff, team synergies, seating puzzles, and gentle long-term progression. Animal CafĆ©ļ¼å ³äŗåØē©åå·„ćå¢éååćåŗ§ä½ puzzle åéæęęéæē温馨ę¾ē½®ē»č„ååć
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Guessing is not being careless. It is giving strange ideas a fair roll, then doing the hard design work after the dice stop.
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- Play first Ā· å ččåÆē©ę§: even non-game tools should have rhythm, agency, and discovery. å³ä½æäøęÆęøøęļ¼å·„å ·ä¹åŗčÆ„ęčå„ćäø»åØę§ååē°ęć
- Strong premises Ā· å¼ŗåę: a project starts when an idea has enough spark to survive implementation. äøäøŖé”¹ē®å¼å§äŗęäøŖēµęč¶³å¤äŗ®ļ¼äŗ®å°å¼å¾č¢«å®ē°ć
- Useful uncertainty Ā· ęēØēäøē”®å®ę§: randomness can open the door, but taste decides what stays. éęŗåÆä»„ęå¼éØļ¼ä½ēäøä»ä¹č¦é å®”ē¾ć
- Small systems Ā· å°ē³»ē»: clear rules, visible state, good defaults, and escape hatches. č§åęø ę„ćē¶ęåÆč§ćé»č®¤å„½ēØļ¼ä¹äæēéč·Æć
- Explore the studio: https://github.com/Guesswhat-Studio
- Read Agent SkillDocs: https://github.com/Guesswhat-Studio/Skills-as-Docs
- Support the maintainer: https://github.com/sponsors/yuyangxueed
- Follow Linnet discussions: https://github.com/Guesswhat-Studio/Linnet/discussions
- Follow Calabash discussions: https://github.com/Guesswhat-Studio/Calabash/discussions