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@Guesswhat-Studio

Guesswhat Studio

Guesswhat Studio banner: dice, sparks, and playful systems

Guesswhat Studio Ā· å…Øé ēŒœ

We roll strange ideas into playable systems.
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Linnet Ā· Calabash Ā· SkillDocs Ā· Support

Guesswhat Studio, or å…Øé ēŒœ, started as an indie game studio and still moves like one. We care about rules, surprise, pacing, mood, and interfaces that invite people to try things.

å…Øé ēŒœęœ€åˆę˜Æäø€äøŖē‹¬ē«‹ęøøęˆå·„ä½œå®¤ļ¼ŒēŽ°åœØä¹Ÿä»ē„¶äæē•™ē€čæ™äøŖę øåæƒļ¼šęˆ‘ä»¬åœØę„č§„åˆ™ć€ęƒŠå–œć€čŠ‚å„ć€ę°”ę°›ļ¼Œä»„åŠč®©äŗŗę„æę„åŠØę‰‹ęŽ¢ē“¢ēš„ē•Œé¢ć€‚

The first public releases happen to be tools. That is not a detour. Some ideas become games, some become utilities, and some sit somewhere in between. The studio follows the spark, then shapes it with taste and design.

ęˆ‘ä»¬ęœ€å…ˆå…¬å¼€ēš„ä½œå“ē¢°å·§ę˜Æå·„å…·ļ¼Œä½†čæ™äøę˜ÆåčˆŖć€‚ęœ‰äŗ›ēµę„Ÿä¼šé•æęˆęøøęˆļ¼Œęœ‰äŗ›ä¼šé•æęˆå·„å…·ļ¼Œčæ˜ęœ‰äø€äŗ›ä¼šåœåœØäø¤č€…ä¹‹é—“ć€‚ęˆ‘ä»¬å…ˆē›øäæ”ē«čŠ±ļ¼Œå†ē”Øå®”ē¾Žå’Œč®¾č®”ęŠŠå®ƒåšęˆå½¢ć€‚

The studio is founder-led and mostly founder-maintained by @yuyangxueed, so the work stays personal, opinionated, and close to actual use.

å·„ä½œå®¤ē”±åˆ›å§‹äŗŗ @yuyangxueed äø»åÆ¼å¹¶äø»č¦ē»“ęŠ¤ļ¼Œå› ę­¤ä½œå“ä¼šäæęŒäøŖäŗŗć€ę˜Žē”®ć€ęœ‰å–čˆļ¼Œä¹Ÿč““čæ‘ēœŸå®žä½æē”Øć€‚

Now Rolling Ā· ę­£åœØęŽ·å‡ŗ

Linnet animated teaser preview

A daily signal ritual for curious people.
ē»™å„½å„‡åæƒå‡†å¤‡ēš„ę™Øé—“äæ”å·ä»Ŗå¼ć€‚

Linnet collects arXiv papers, Hacker News stories, GitHub trends, weather, and optional sources overnight, then turns them into a searchable morning digest.

Linnet ä¼šåœØå¤œé‡Œę”¶é›†č®ŗę–‡ć€ęŠ€ęœÆę–°é—»ć€GitHub č¶‹åŠæć€å¤©ę°”å’ŒåÆę‰©å±•ę„ęŗļ¼Œå¹¶åœØę—©ę™Øē”ŸęˆåÆęœē“¢ēš„ęÆę—„ē®€ęŠ„ć€‚

Live site Ā· Use template Ā· Discuss

Astro Python GitHub Actions LLM self-hosted

Calabash case board preview

A manual case board for readers who want to play detective.
ē»™ęƒ³äŗ²č‡Ŗē “ę”ˆēš„čÆ»č€…å‡†å¤‡ēš„ę‰‹åŠØę”ˆä»¶ęæć€‚

Calabash tracks characters, clues, aliases, relationships, and theories chapter by chapter, without AI solving the mystery for you.

Calabash ęŒ‰ē« čŠ‚č®°å½•äŗŗē‰©ć€ēŗæē“¢ć€åˆ«åć€å…³ē³»å’ŒęŽØē†ļ¼Œäøč®© AI ä»£ę›æä½ ē “ę”ˆć€‚

Live demo Ā· Feedback Ā· Discuss

TypeScript React Tauri local-first multilingual

Agent SkillDocs preview

Manage Agent Skills like docs. Distribute them through Git.
åƒē®”ē†ę–‡ę”£äø€ę ·ē®”ē† Agent Skillsļ¼Œåƒåˆ†å‘ä»£ē äø€ę ·åˆ†å‘ē»™ AI agents怂

Agent SkillDocs is a docs-native, Git-backed workflow for turning team playbooks and repeated AI instructions into installable agent skills.

Agent SkillDocs ęŠŠå›¢é˜ŸęµēØ‹ć€SOP å’Œåå¤ä½æē”Øēš„ AI ęŒ‡ä»¤å˜ęˆåÆå®”ęŸ„ć€åÆē‰ˆęœ¬åŒ–ć€åÆå®‰č£…ēš„ agent skills怂

Repository Ā· Plan

SKILL.md Markdown Git docs-native

Private game prototypes preview

Roll 04 Ā· Games TBD

The game heart is still here. The games are just not ready yet.
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Silk Road: a hard logic route-planning strategy sim about building a living trade network under no-crossing topology pressure.

äøē»øä¹‹č·Æļ¼šåœØč·Æēŗæäøäŗ¤å‰ēš„ę‹“ę‰‘åŽ‹åŠ›äø‹ļ¼Œē¼–ē»‡č·Øę–‡ę˜Žč“øę˜“ē½‘ē»œēš„ē”¬ę øé€»č¾‘ē­–ē•„ē»č„åŽŸåž‹ć€‚

Animal CafƩ: a cozy idle cafƩ game about animal staff, team synergies, seating puzzles, and gentle long-term progression.

Animal CafĆ©ļ¼šå…³äŗŽåŠØē‰©å‘˜å·„ć€å›¢é˜ŸååŒć€åŗ§ä½ puzzle å’Œé•æęœŸęˆé•æēš„ęø©é¦Øę”¾ē½®ē»č„åŽŸåž‹ć€‚

private prototypes Godot TBD still rolling

The Guess Ā· å…Øé ēŒœ

Guessing is not being careless. It is giving strange ideas a fair roll, then doing the hard design work after the dice stop.

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  • Play first Ā· å…ˆč€ƒč™‘åÆēŽ©ę€§: even non-game tools should have rhythm, agency, and discovery. å³ä½æäøę˜Æęøøęˆļ¼Œå·„å…·ä¹Ÿåŗ”čÆ„ęœ‰čŠ‚å„ć€äø»åŠØę€§å’Œå‘ēŽ°ę„Ÿć€‚
  • Strong premises Ā· å¼ŗå‰ę: a project starts when an idea has enough spark to survive implementation. äø€äøŖé”¹ē›®å¼€å§‹äŗŽęŸäøŖēµę„Ÿč¶³å¤Ÿäŗ®ļ¼Œäŗ®åˆ°å€¼å¾—č¢«å®žēŽ°ć€‚
  • Useful uncertainty Ā· ęœ‰ē”Øēš„äøē”®å®šę€§: randomness can open the door, but taste decides what stays. éšęœŗåÆä»„ę‰“å¼€é—Øļ¼Œä½†ē•™äø‹ä»€ä¹ˆč¦é å®”ē¾Žć€‚
  • Small systems Ā· å°ē³»ē»Ÿ: clear rules, visible state, good defaults, and escape hatches. č§„åˆ™ęø…ę„šć€ēŠ¶ę€åÆč§ć€é»˜č®¤å„½ē”Øļ¼Œä¹Ÿäæē•™é€€č·Æć€‚

Studio Pulse Ā· å·„ä½œå®¤č„‰ę

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