Fix rumble freezes and clean up rumble #if hell - #945
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The rumble and game threads can both attempt to access the SI at the same time, which is no bueno.
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Rumble was seemingly failing because the rumble thread and game thread were potentially able to request access to the SI at the same time due to missing mutex blocks surrounding calls to
osMotorInitEx. This solution has also been tested against ultrasm64'sosMotorInitand works.I have enough confidence in this fix that we could consider re-enabling rumble by default, however I hesitate because I assume adding another thread would add a lot of extra performance overhead by default when (non-Shindou) vanilla SM64 doesn't use rumble anyway.