Fix event priority mismatch in LoadGlobalData. - #460
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Malkierian
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Aug 10, 2026
| // gameFile_load fires OnGameLoad. Restore them from global.json here before | ||
| // other OnGameLoad listeners read them. | ||
| REGISTER_LISTENER(OnGameLoad, EVENT_PRIORITY_HIGH, [](IEvent* event) { LoadGlobalData(); }); | ||
| REGISTER_LISTENER(OnGameLoad, EVENT_PRIORITY_LOW, [](IEvent* event) { LoadGlobalData(); }); |
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Is this meant to be low, or is this a side effect of the inverted priority order you were talking about? If the latter, a note should be made to change it back when we fix that in LUS.
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Side effect. I would wait until we do LUS 2.0 migration to fix it though.
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Also fix SNS to use OnGameStart; the event priority mismatch had broken persistent bottles bonus.