[FEATURE] Implements World Tracker - #488
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aMannus
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Aug 15, 2026
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Excited to get this in!
I was on the fence wether having a separate object just for the tracker was needed instead of just directly checking vanilla data structures, but it does look like those do some continous looping to get certain data so maybe not when it's running every frame.
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| void WorldTracker_DrawTotals() { | ||
| bool isEmbedded = CVAR_SHOW_SEPARATE_TOTAL_COLLECTED; | ||
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Maybe a bit nitpicky, but doesn't showing it separately mean it's not embedded?
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| path = { "Enhancements", "Trackers", SECTION_COLUMN_1 }; | ||
| path.sidebarName = "Gameplay Timer"; | ||
| AddSidebarEntry("Enhancements", path.sidebarName, 2); |
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Removing the SECTION_COLUMN_1 here places the timer on a second column, leaving the left side empty. Is the intent just to rename?
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This adds a World Tracker akin to the Item Trackers from our Zelda Ports. There is an option to show the Game Totals both embedded and standalone to the rest of the Tracker and an option to Only Show the Current Level you are in.
Update: Reworked this so it is operational in both Rando and Vanilla gameplay.