A: Yes. Set any number of blendshape sliders before baking; the result is the combined deformation.
A: No, this is an Editor-only tool.
A: No. The tool only creates new assets and objects.
A: Yes, any blendshapes on a SkinnedMeshRenderer can be baked.
SkinnedMeshRenderer
A: Yes, use Unity's FBX Exporter or other methods to export.
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