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I need to merge main first for the selection
by that I mean shortcuts for deleting and deselecting and cloning
avoids querying a lot for a single object
+ reduce GetDrawable calls for animations
Member
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Please use the actual editor keybinding system |
Contributor
Author
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can you give me a tutorial |
added highlight predicate for more control over the highlighting
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Changes
To select Animation entries using blueprints you have to drag so you can still select it normally by clicking.
Also Del shortcut only works when you're hovering the blueprint container you're deleting in, this is to handle cases where two blueprints have objects selected which is very common for animation entries as the timeline element is also selected.