OME-Zarr Multichannel #40
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Adds basic OME-Zarr multichannel support under the current color channel implementation. Each channel is loaded as an individual child channel actor under the parent
OmeZarrVolumeActor. There is a small change to the initial Ome-Zarr load/init call that slightly modifiesNeuronTopTracerComponentandViewLoader, but changes are otherwise limited to the Ome-Zarr implementation and the Volume MIP shader.A two channel OME-Zarr file is available at
/nrs/mouselight/pipeline-testing/tczyx.ome.zarr.Video of 3 channel AIND data (too large to put on nrs) https://www.dropbox.com/scl/fi/jqayzn33npqqxd34tbrfk/OZMC.mp4?rlkey=au0lpjnr23cg06grngm3u1ta6&dl=0