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FlameSimulation

Flame Simulation based on the Particle System

Structure

제목 없음-1

Output

fire.mp4

Reference

  1. Xumin Liu, "Research on the Flame Simulation Method Based on the Particle System", International Journal of Control and Automation,Vol. 7. No. 12 (2014)
  2. Yuri Vanzine, "Realistic Real-Time Rendering of Fire in a Production System: Feasibility Study", Department of Computer Science Indiana University of South Bend (2007)
  3. "Chapter 16. Real-Time Approximations to Subsurface Scattering", NVIDIA DEVELOPER, https://developer.nvidia.com/gpugems/gpugems/part-iii-materials/chapter-16-real-time-approximations-subsurface-scattering
  4. "Chapter 6. Fire in the "Vulcan" Demo", NVIDIA DEVELOPER, https://developer.nvidia.com/gpugems/gpugems/part-i-natural-effects/chapter-6-fire-vulcan-demo

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Flame Simulation based on the Particle System

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