fire.mp4
- Xumin Liu, "Research on the Flame Simulation Method Based on the Particle System", International Journal of Control and Automation,Vol. 7. No. 12 (2014)
- Yuri Vanzine, "Realistic Real-Time Rendering of Fire in a Production System: Feasibility Study", Department of Computer Science Indiana University of South Bend (2007)
- "Chapter 16. Real-Time Approximations to Subsurface Scattering", NVIDIA DEVELOPER, https://developer.nvidia.com/gpugems/gpugems/part-iii-materials/chapter-16-real-time-approximations-subsurface-scattering
- "Chapter 6. Fire in the "Vulcan" Demo", NVIDIA DEVELOPER, https://developer.nvidia.com/gpugems/gpugems/part-i-natural-effects/chapter-6-fire-vulcan-demo
