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[lua][sql] COP Bomb Skill Lists#9797

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Xaver-DaRed merged 1 commit intoLandSandBoat:basefrom
UmeboshiXI:COP_Bomb_Skilllists
Apr 26, 2026
Merged

[lua][sql] COP Bomb Skill Lists#9797
Xaver-DaRed merged 1 commit intoLandSandBoat:basefrom
UmeboshiXI:COP_Bomb_Skilllists

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@UmeboshiXI UmeboshiXI commented Apr 15, 2026

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

  1. Corrects skill lists of Fire type Bombs in COP zones.
  2. Corrects skill lists of Snolls in COP zones.
  3. Corrects DOT power of Heat Wave and Cold Wave.
  4. Uses correct skill IDs/animation IDs for the skills based on captures. (Different from the ones we currently use for TOAU bombs.)
  5. All bomb/snoll/cluster self destructs now do BREATH damage.
image image

Note: Heat Wave/Cold Wave scaling were found to not be perfectly linear for COP mobs. They seemed to share the same values when they had level ranges that overlapped.

I opted for a table that sets the correct values for COP Bombs/Snolls and then interpolated the missing gaps that were uncapturable.

You can see the exact values in the link below:
https://docs.google.com/spreadsheets/d/12O11XhwBp18nA7XEMx-MIYPxxdlwpXkWxMIIBzo1QqU/edit?gid=1354203546#gid=1354203546

These interpolated values would only ever affect custom mobs or custom content unless SE ever adds mobs in those level ranges.

Steps to test these changes

  1. Spawn any fire type single model bomb in a COP zones. Fight it and give it TP. They should be able to use Vulcanian Impact and Heat Wave now.

  2. Go fight Snolls, they should use all 4 of their skills still but they now use the correct skill IDs and animations.

  3. Get blown up by self destruct. See that Shell does not reduce it.

@UmeboshiXI UmeboshiXI marked this pull request as draft April 15, 2026 09:12
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UmeboshiXI commented Apr 15, 2026

Leaving in draft for the moment. Need to capture some more Heat Wave skills and see how this scales. It may scale different from TOAU version.

Went out and captured effect power at every level that was available for capture. Updated description above reflecting findings.

Should be ready for review now pending checks.

@UmeboshiXI UmeboshiXI force-pushed the COP_Bomb_Skilllists branch 2 times, most recently from b1794a5 to 6d6e16f Compare April 24, 2026 03:06
@UmeboshiXI UmeboshiXI marked this pull request as ready for review April 24, 2026 03:20
Comment thread scripts/actions/mobskills/heat_wave.lua Outdated
Comment thread scripts/actions/mobskills/cold_wave.lua Outdated
@UmeboshiXI UmeboshiXI force-pushed the COP_Bomb_Skilllists branch from 6d6e16f to 0c5660b Compare April 26, 2026 00:57
@Xaver-DaRed Xaver-DaRed merged commit c39004c into LandSandBoat:base Apr 26, 2026
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2 participants