I've had this happen twice fairly randomly using the native renderer option. Objects simply stop getting drawn, including York himself. Looking at the log, there's a bunch of "shader view descriptor heap full, the object is not drawn" errors happening.
not_draw_log.zip

I've had this happen twice fairly randomly using the native renderer option. Objects simply stop getting drawn, including York himself. Looking at the log, there's a bunch of "shader view descriptor heap full, the object is not drawn" errors happening.
not_draw_log.zip