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fix: make StartPos restores and Windows backups fail safe - #135

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Microck merged 20 commits into
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fix/startpos-restore-correctness
Aug 24, 2026
Merged

fix: make StartPos restores and Windows backups fail safe#135
Microck merged 20 commits into
mainfrom
fix/startpos-restore-correctness

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@Microck Microck commented Aug 21, 2026

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what changed

the released restart restore can accept a room that is wrong while still reporting success, and several Windows copy and backup paths can lose the files they claim to preserve. this cuts those cases at the contract: if Akron cannot prove that a saved object still belongs in the fresh room, or cannot place every saved reference where restore will read it, the load refuses before touching gameplay.

old saved state cannot satisfy that contract. this moves StartPos from v7 to v9 and setup packs from v4 to v6, with one current format and no migration shim. players need to set their slots again and re-export packs.

  • prove map entity identity, mod type ownership, state machine slots, iterator owners, collection edges, delegates, events, and live resource placement before restore
  • stage and replace restart copies atomically, keep the previous slot when replacement fails, and expose whether each slot has reached disk
  • bound shutdown work and remove every unfinished slot with a concrete message instead of leaving a partial restart state
  • make Windows backups and restores tolerate held-open files, refuse incomplete archives, keep partial backups from pruning complete ones, stage restore before replacement, and leave Akron runtime folders alone
  • move expensive restart-copy, prewarm, log, and engine GC work out of active play where possible
  • add the Disable Playback option and keep its attempt classification explicit
  • update the changelog, recovery docs, setup format docs, debug tooling, and verification harness to match the new behavior

verification

  • built the exact Windows-tested archive from commit 67dae937 with 0 warnings and 0 errors
  • passed all 1,762 tests with 0 failures on that commit
  • tested that exact zip on Windows 11 with Celeste and Everest
  • cold-loaded a 13,264-node Forsaken City slot containing 11 once-held compiler iterators and a real FMOD event instance
  • verified graceful exit flushes a pending restart copy, then cold-restored position, facing, stamina, dashes, flag, and counter
  • killed Celeste while another copy was outstanding and verified no slot, snapshot, catalog reference, or partial file survived
  • verified player-facing messages for an older v7 slot, EVM disabled after capture, and a changed map entity
  • changed one real delegate call into a detour-next call with a target and verified the exact unread-target refusal without changing gameplay
  • added one unread reference field to a real event instance and verified the exact refusal without changing gameplay
  • queued all 9 slots in Strawberry Jam's Grandmaster Heartside and verified the 5-second shutdown cutoff removed and reported every unfinished slot, with no partial snapshot or catalog entry
  • restored the Windows test machine to its pre-test 984-file save manifest byte for byte after the run
  • merged current main, kept the successor reconstruction path intact, and reran format, build, all 1,789 tests, ZIP integrity, license, and third-party notice checks on the final commit
  • ran all 1,789 tests against a reference-only Celeste assembly matching CI, with 0 failures and 0 skips

known limits

  • one Grandmaster Heartside a0-Start snapshot reached 162,911 nodes and 5.6 MB compressed. it is durable, but the cold load refuses it at the reconstruction JSON token limit. nothing is partially restored, but that room's slot is not usable yet.
  • the 5-second shutdown budget is safe but not lossless. the heavy 9-slot queue finished none of its copies, so every unfinished slot was removed and named. the new status fields make that window visible before exit.

Windows-tested artifact sha-256: 36eb369e80fa8147b2b97e1c20c5f4ba1265da2cf9e5570bc30be5cde72ec880

current merge artifact sha-256: 13e226e6cce229a587b3880539f920e64c95ce0d1c837a569a30434d1800ff0f

Microck added 19 commits August 19, 2026 23:26
Reported issues, all reproduced and fixed:

- Loading a StartPos from another room did nothing and stalled. The load
  reached the deferred-load boundary and returned without a word; three
  silent exits now report themselves.
- Persistent slot 4 stopped loading after a map round trip. A failed
  restart copy left a pending entry forever, and the pending guard then
  refused the slot. Clearing now happens in a finally, so a future exit
  path cannot reintroduce it.
- The Diagnostic logging level still emitted VERBOSE and TRACE. The enum
  ladder put Diagnostic above Verbose while the aggregation gates treated
  it as quieter. Reordered, and the level now saves immediately instead of
  only on a clean overlay close.
- Frame time dropped after placing a StartPos. The HUD label path ran a
  SHA-256 and a File.Exists per slot per frame. Memoized, with the
  existence cache invalidated at every writer.
- Lag spikes were Celeste's own GC.Collect on every death, a ~230 ms
  blocking collection. Deferred behind a new Defer Engine GC option and
  paid once at the next StartPos load.

Found while verifying, and fixed:

- Restore deleted every save file and then threw when it reached a native
  library Akron holds open. It now extracts to a staging directory and
  swaps by rename, so the irreversible step is last.
- A snapshot holding an IntPtr could be written but never rebuilt. The
  holder was CompareInfo._sortHandle, a BCL collation handle, now treated
  as a live resource.
- Culture-aware hash collections restored with working enumeration and
  broken lookups, because hash codes are seeded per process. Bucket
  indexes are re-derived in place.
- A destroyed entity's trail snapshots survived UnloadLevel and paired
  with saved nodes. TryLoadFreshRoom now clears them first, matching
  Celeste's own Level.Reload ordering.
- Settings could hang the game and truncate modsettings. The save no
  longer drains an Everest coroutine on the game thread and writes
  atomically.
- Warm StartPos clones are bounded by bytes rather than slot count, after
  measuring 13.7 MB per slot on vanilla against 77 MB on a heavy modded
  map.

Snapshot and pack formats move to v8. Documents written before the trail
and exclusion changes encode paths against a different baseline, and the
index shift can swap two same-typed entities rather than refuse.
Existing StartPos slots and .akr packs must be recreated.

Known open, documented in code with reproductions: state slots added
without names bypass the callback slot check, an unpaired entity can take
a list slot on structural budget alone, and a keyed anchor can be
satisfied by the wrong object through the structural-path override.
AkronHudRenderer called AkronModule.TryUse as a method argument, so the
call ran whether or not the readout was drawn. Speed Number and Dash
Number were recorded about sixty times a second with both settings
turned off, which pinned the attempt status to Cheat on every install
from the moment a level loaded. Measured in game before and after.

Also fix the plural in the StartPos memory-trim toast when a single slot
is dropped.
…re reporting

Setting a StartPos while a textbox was on screen failed on every map.
Atlas was already a live resource but had no detached resolver, so an
atlas the freshly loaded room does not reference could not be resolved
and the whole capture was refused. A room that has just loaded holds no
Textbox, so the baseline never references GFX.Portraits while the live
room does. Two atlases sharing a key now refuse rather than get guessed
between.

Restore reported "live reload failed: no save slot could be determined"
on every successful restore from the main menu, and skipped the overworld
rebuild that makes the restored files visible. It asked which slot the
backup belonged to, where the question is which slot is open; at the main
menu none is, and that is not a failure. The rebuild now always runs, a
throw after the swap no longer surfaces as "Restore failed", and a failed
reload drops the stale save data instead of leaving the one copy that
could overwrite the restored file.

Saves/AkronRestore is removed when its last work folder goes, using a
non-recursive delete so it cannot be taken out from under a concurrent
restore.

Corrects four comments about Windows rename semantics: an open handle
blocks a rename in every share mode, but a loaded image blocks only
delete, so the owned-folder list rather than a failed rename is what
protects the native library.
Snapshots were never swept, so every format change orphaned one file per
slot permanently and nothing ever reclaimed them. At 1.84 MB per slot that
is 28 MB on a fifteen-slot save and reproduces the 207-238 MB folder that
made startup backups evict a player's backup history.

A file is removed only when its whole name has the shape this build writes
with a lower version number: current extension, a digest-length run of
lower-case hex, and a matching stem and separator. The prefix, digest
length and extension are read back out of the path builder at run time
rather than written down, so a future format change needs no edit here.
An old-format file cannot be read by this build at all, so there is no
liveness question to get wrong.

Same-format orphans are deliberately not swept. A save file cannot see
another save file's catalog, the snapshot lands on disk before the catalog
entry that claims it, and a foreign catalog that deserializes to an empty
map reads as referencing nothing, which would delete that save file's
whole set of StartPos states.

The catalog-level messages about slots saved by an older Akron now read
the persisted slot catalog rather than the snapshot file the sweep
removes, so they survive the first launch after a format change.
The snapshot sweep removes the file the old-format message used to read,
so the message that named the cause became unreachable and was replaced
by one that only described the symptom.

Each persisted slot now records the saved-state format it was written
under, stamped where the entry is built rather than by the sweep. The
sweep runs off-thread before any save file is loaded and only sees
digests, so it cannot reach the catalog at all; a stamp written when the
slot is set also rewrites itself whenever the slot is set again, and
answers for slots whose file was already gone before the sweep ran. An
entry with no stamp reads as older, which is true by construction: the
field ships in the release that moves the format, so a build that wrote
no stamp wrote its states under a format this build refuses. The
comparison is numeric so a slot written by a newer build is not called
older.

A slot whose state is missing for some other reason - a restored backup,
a file deleted by hand - now says so instead of blaming an update the
stamp proves did not happen.

Both messages were split so the sentence can be chosen from a catalog the
tests can build. Headless has no save data, so the previous tests could
only pin source text, and an earlier version of this message shipped
unreachable because slots without runtime state are dropped before it can
fire. The direct load and the Previous/Next path are each pinned inside
the method that calls them.
The reconstruction graph held positive proof that a candidate was not the
saved object - a live-resource key that did not match, or a map entity id
the map no longer places - and threw that proof away whenever a structural
path with wildcarded list indices had a same-typed occurrence, matching by
position instead. The load then reported success. Measured scope: any map
entity whose id differs between Set and Load, reproducible in about thirty
lines with no ghost, no trails and no components.

Whether a token can be waived cannot be decided at restore, because by then
the saved object and the map it was saved against are gone. Each node now
carries two facts recorded at capture: whether its resource key names the
resource itself rather than labelling this process's copy, and whether the
map laid its entity id out. A token carrying either may no longer be
waived. The cost is 88 gzipped bytes on a two thousand entity room.

The map rule is scoped to the room being restored. An entity the player
carries between rooms keeps the id the map gave it in its own room, so an
unscoped rule refused a slot in one room over an edit to another - a golden
berry run makes every slot in a chapter depend on the first room's ids.

The rule is also checked before the resolvers rather than after them. Bound
through a fresh field alias, a saved state otherwise landed on the entity
an edited map calls something else and relabelled it.

The saved-state contract moves to akron-reconstruction-v9 and packs to
akron-setup-v6. A state written without these two facts reads as if the
answer to both were no, which is the weaker guarantee under the newer name,
so it is refused rather than read.

Not closed, and documented where the code makes the claim: the map half
does not cover the action-state document, mod-owned assemblies are not
file-backed so their keys are still waived, and the occurrence budget stays
order dependent.
Two objects the graph could still match wrongly while reporting success.

A resource key was trusted only when its assembly came off disk, and
Everest loads every mod through LoadFromStream, so no mod assembly ever
qualified. A saved mod type could be replaced by whatever the fresh room
held at the same position - measured against a real assembly loaded
through a real Everest module context, where the saved type came back as
System.String. The question was wrong rather than the answer: the load
context is what separates a mod's shipped library from bytes a mod
compiled at startup, and nothing on the assembly itself can. Everest's own
context is now trusted, a dynamic assembly is not, and a member token is
still refused because tokens move when an assembly is rebuilt at the same
version.

A state machine's callback slots were matched by name, and nine widely
used helpers add states by resizing the callback arrays and never the
names, so both sides read as unnamed, that counted as agreement, and a
shifted slot was accepted. Refusing every unnamed slot was measured and
rejected: rooms that hold one restore correctly today, so it would cost
those helpers' users every load. An unnamed slot is now matched by the
code it runs, its update and coroutine by declaring type and method. The
begin and end callbacks are left out so a mod that rewires its own state's
edges still loads.

Both add refusals. A mod that bumps its assembly version between saving a
slot and loading it is refused; the five helpers checked all ship 1.0.0.0
release after release, keeping their version in everest.yaml as Everest
intends. A mod that changes an unnamed state's own update or coroutine
mid-play is refused, which cannot be helped: with no name, that is
indistinguishable from the shift this catches.
…keeps

The occurrence count could admit a reference edge with nothing proving
identity, and the verdict depended on the order two entities happened to
sit in the saved file. Reversing them turned the same room from a refusal
into a load that reported success while the room was wrong: the object the
reload built was dropped, a reconstruction took its slot, and a live
component pointed at the reconstruction while its sibling still pointed at
the object the reload made.

Renumbering is not how a room reaches that state. An entity's id comes from
the map binary, so it cannot change while the map does not. What reaches it
is a session that builds a different one of two same-typed map entities
across two loads, which a mod does through the flag its entity loader
reads. The map is identical on both sides.

An edge the count has admitted may no longer write a reconstruction into a
named field of a fresh object when that field holds something another node
of the same document is already paired with. That proves nothing about
identity; it finds the document contradicting itself about one room. Every
fresh owner is known before any edge is validated, so the answer does not
depend on the order the file happens to be in.

The rule tests whether the displaced value is paired, not whether the slot
is occupied. Refusing on any occupied slot was built and measured first,
and it refused a room that restores correctly today, where a fresh entity
takes back a peer the saved frame kept while the reload cached another.

One cost, in the source comment: the room that used to pin the accounting
line now refuses for this rule instead, so reverting that line no longer
fails a test. The line is kept.
Four refusal reasons are new on this branch and one of them, a deferred
compiler iterator whose owner the freshly loaded room does not supply, had
no test naming it. Comment out the one line that checks it and a restore
succeeds while a coroutine advances an iterator over a sprite the room
does not hold.

Three existing refusals also changed and none were covered. The one worth
having is a refused delegate method now carrying the type it belongs to,
which is what lets the message name the mod instead of printing a graph
path, and nothing pinned it as far as the sentence a player reads.

Each test is proved against the individual source change it covers, and
the iterator fixture reuses the existing sprite-routine scene so it keeps
the shape the game produces: the sprite animating, the coroutine holding
no entity, and the stack built by driving Monocle's own update twice.

One test was written and then deleted. It aimed at a clause that nothing
reaches, which an instrumented run over the whole suite confirmed, and a
test whose comment claims a revert-proof it does not have is worse than no
test.
A slot refused because the map no longer places an entity it saved was
described by asking which mod owns the entity's type. For a vanilla type
that answers nobody, so a player who updated a collab was told to report
an Akron bug about a refusal working exactly as designed. For a helper's
entity it answered the helper, sending the player to that mod's settings
when the map is what moved.

The entity's type is not what is wrong, so attribution is the wrong
question to ask first. The refusal now carries what kind of refusal it is
from the throw site through to the sentence, and the map kind picks its
family before the assembly split is consulted.

  before: this room has no Refill to match, and no mod owns it. If your
          mods have not changed, this is an Akron bug; report
          akron-current.log.
  after:  this map no longer places the Refill the slot saved. Updating a
          map or a collab does this. Set the slot again.

Which slots load is unchanged; the only new branch is inside the message
builder. The full path and every flag still go to the log on the line
above the sentence.

The bug-report sentence stays for the refusals that mean it, proved by two
rooms that both refuse on a vanilla type and produce different sentences,
so the split is by kind rather than by who wrote the type.
A backup records the files it could not read so the gap is known before it
matters, and the restore never looked at that record. It checked the
pre-restore backup for completeness and not the one the player chose, so
restoring a backup that had skipped a save file moved the live file aside,
moved nothing back, and then deleted the copy. The restore is refused now.
Refusing rather than warning, because the prompt only appears in a level
and the main menu path has none.

The metadata is parsed properly instead of by hand, and an exception
message containing a tab no longer writes invalid JSON into it.

Map data is read off the persist worker thread, where the game thread is
free to rebuild the area list underneath it. The bounds checks turned a
stale read into no evidence but could still throw, which surfaced as a
bare exception at the document root. The read now fails closed and the
comment says what it actually guarantees.

Absent map data and a map that places nothing were the same value, so a
room the map does not describe could be reported to the player as a map
that dropped their entity. They are now distinct, and each side reads the
one it needs.

Also: a rollback during a snapshot install can no longer throw out of a
dispose, a cancelled capture reports as cancelled rather than as an
exception, the startup sweep cannot escape its own task, a state driver
comparison no longer assumes a fixed field order, four persistence
locking and shutdown gaps are closed, and a comment claiming a size limit
that never existed is corrected.
A review read the deferral in CreateAuthenticatedObject as weakening a
node, because taking it skips the structural-authentication block while
the later check asks a different question. The mechanism is right and the
predicted room is wrong: a coroutine-stack iterator held three times is
refused by the released build too, one gate later, since three references
need three unspent fresh occurrences and no document has them.

The room that regresses holds a compiler iterator once. Monocle stores a
coroutine's argument raw and only wraps it on update, so a coroutine that
never updated holds its iterator once and a single unspent occurrence
admits it. Tween.Wait is such an iterator. That room loads on the
released build and is refused here.

Nothing is fixed. The obvious repair keeps the node in the authenticated
runtime set, which licenses the alias edge that makes the displacement
guard return early, and a probe then writes a reconstruction over a live
iterator the document still keeps and reports success. The control
refuses that room, this branch refuses it, and only the repair accepts
it, so the repair is worse than the regression it closes.

The comment claiming the deferral does not weaken anything is replaced
with both halves of the measurement and a note naming the wrong restore,
so the next reader does not rediscover the same dead end.

Five cases pin current behaviour, none asserting a fix, taking this
refusal from one naming test to four. The fixtures also stop lying about
mid-flight state: a real clean reload updates a coroutine once, not
twice, empty coroutines report finished, and the update counts are named
with the measurement written beside them.
A compiler iterator is asked two independent questions: whether its
captured owner is authentic, which is identity-bearing and the only thing
that justifies reading the authenticated runtime set, and whether the
fresh room supplies its type at its path, which is the ordinary licence
every reconstruction holds. Deferring the owner question threw the
structural answer away with it, because both were one flag.

A room holding a compiler iterator once therefore refused where the
released build loads it. Monocle stores a coroutine's argument raw and
only wraps it on update, so a coroutine that never updated holds its
iterator once and a single unspent occurrence admits it. Tween.Wait is
such an iterator, and an entity that adds one beside the tween it waits
on is an ordinary room.

The deferral now defers only the owner question. The structural answer
travels with the node, and verification has three outcomes: the owner
proof lands and nothing changes, nothing admits the node and it is
refused as before, or something else admits it and the node stands while
its provisional membership of the authenticated runtime set is withdrawn.
Withdrawal happens before the readers of that set run.

Measured against a build of the released code, on the same fixture text:
the room that regressed loads again and its room is identical to the
control's, a room with no evidence still refuses, and the wrong restore
that blocked the obvious repair still refuses here.

Two pinned cases move with this: a deferred node no longer answers the
exact-parent-slot predicate, which was able to replace the owner refusal
with a typeless field-unavailable message after a mod update, and the
coroutine-stack room now refuses at the edge rather than at the owner.
…oads

An edge whose ownership was already proved did not need an occurrence to
be admitted, but it still spent one, so whether a later edge of the same
type had anything left to spend depended on where the file happened to
put them. Two instances of one mod entity, each with a component holding
a lazily built state object, load in one document order and are refused
in the other. The load is correct in both halves, so the refusal was the
wrong answer, and the released build gets it wrong the same way.

The escape now sits ahead of the count rather than behind it, so a proved
edge neither needs nor spends an occurrence. The opposite repair, making
it pay and refusing when there is nothing to pay with, fails thirty-two
rooms, which is what settles the direction.

This does not close the other order-dependent refusal the branch
documents. That room's refusal moves one edge along and still refuses, so
the comment saying so stays true.

Also here, because it is the same file: what a component alias admitted
on occurrence budget alone actually does. The graph can admit such an
edge with no authenticator proving identity, and nobody had characterised
it. A test pinned it while claiming one trail ends up owned by two
ghosts. Measured, that is false: both of the snapshot's component fields
point at the same rebuilt ghost and the rebuilt hair is in that ghost's
component list, so nothing is restored wrongly. The real harm in that
room is a pairing, not an aliasing, and the entity the reload built is
left out of the list with its scene still set while its own sprite is
transferred to the reconstruction.

The displacement guard added earlier on this branch also turns out not to
be entity-only: it already refuses component alias edges, measured on a
sprite and a hair. The one component case it does not refuse is
byte-identical, at every input the guard reads, to a room that must load,
so three candidate tightenings were rejected rather than one chosen. Six
assertions now pin what the room does instead of what it was thought to
do.
…p with no metadata

A shutdown that could not join its capture worker cleared the handle
anyway, so the next start could put two threads into a graph the comment
beside it says is entered by one. Draining now reports whether it
actually joined, and the handle is cleared only on that answer, matching
the read-ahead task beside it. No new worker starts while a survivor
lives, which is not a stall: the survivor is the worker, so it either
serves the next queue or finds it empty and clears its own handle.

A backup archive that opens but carries no metadata was read as holding
every file. A backup that failed part way leaves exactly that, since the
metadata is written last inside the same archive, so closing it leaves a
readable and incomplete zip that the browser lists and offers. So does
any other zip a player drops in that folder. Such an archive is now
refused rather than trusted.

Comparing the names moved aside against the names moved back was
considered and rejected: a name with no counterpart is the ordinary case
of restoring a backup older than a save file created since, so that check
would refuse most real restores. The argument is recorded where the swap
happens.

One comment corrected: the rollback's file moves can no longer throw.
…to replace

Replacing a StartPos moves the previous snapshot aside, writes the new
one, and on failure puts the previous one back. When there was no file
moved aside, the rollback read that as proof the file at the slot was its
own and deleted it. That is only true for a failure after the move aside
succeeded. If the move aside is what failed, the file at the slot is the
player's previous snapshot, untouched, because a failed move leaves its
source alone, and the rollback deleted it.

Reachable: the staging directory is under the system temp path while the
slot is under Saves, routinely different volumes, so that move is a copy
and a delete and fails on a full temp volume with the source intact, for
files up to 384 MiB. A missing staging directory, a permission, or a lock
does the same. Reproduced through the real install by making the staging
directory unwritable.

Worse than the lost file, the rollback then said "The previous StartPos 3
was kept." The slot kept working from memory for the rest of the session
and was gone at the next launch, so the player was told the opposite of
what happened and found out later.

The install now records what it did instead of inferring it. Either it
banked the previous file, in which case the rollback moves it back, or it
claimed a slot it proved was empty, in which case the rollback deletes
what it created, or neither, in which case the rollback leaves the slot
alone. No existence check decides anything, because a query answering
"missing" does not prove missing: an unsearchable snapshot folder reports
a file that is really there as not found, and the old shape then deleted
it once the condition cleared. The claim is an exclusive create, which
refuses a file, a directory, a dangling link and a fifo alike.

An install is one attempt now. A retry could otherwise inherit the first
attempt's released claim and license its rollback to delete a snapshot
that arrived in between.

The message follows the record: it says the previous StartPos was kept
only when it was, and otherwise says it could not be put back either, so
it works until you leave the map and then has to be set again.

One trade, deliberate: the slot holds a zero byte file for the length of
two adjacent statements, which buys never deleting a file the install
cannot prove it created.
…ment check

A consultation called the displacement rule's exemption for an
ownership-proved edge a category error: proving the saved child belongs
in a slot says nothing about whether replacing the live occupant loses
another saved object. The reasoning is right and the conclusion does not
follow here, and the difference is worth writing down rather than
rediscovering.

Assignment writes every field of every ordinary node and every item of
every array node, and every node a capture produces reaches the root
through one of those containers or through a delegate call. So the
restore always puts a displaced object back into the slot the document
gives it, and a displacement cannot lose an object the document keeps.
Retention is provable for every incumbent, which leaves the narrower
proof nothing to prove.

Measured rather than argued: instrumenting the rule over the whole suite
finds four displacement sites, one of them with an ownership proof. Every
narrowing tried either refuses a room that loads, or refuses only rooms
another test already refuses, or has no reachable negative case at all.
The obvious one, narrowing to the proof the alias room uses, refuses a
correct load, which is what the new test holds.

So the displacement rule is a third authenticity test for edges the
structural tests admitted on weak evidence, and an edge carrying its own
ownership proof needed neither. The two other call sites that
short-circuit on the same proof are asking that same question and are
consistent with it.

No negative test is added, because none exists that is not a refusal of a
room that should load.

The new test is the second room the exemption protects and the room that
kills the obvious narrowing. It asserts the document shape that makes it
that room, so it cannot quietly become a different room.
…never reads

A node's kind decides which container the restore reads: an ordinary
object's fields, an array's items, and neither for an anchor, a
persistent resource or a sound event. Reachability walked all of them.
So a document could carry an object in a container its own node kind
never reads, satisfy reachability, and be restored with that object
built, filled and attached to nothing while the room's own slot stayed
null. Four such documents were measured restoring successfully and
passing verification, and a fifth turned up in review: a detour-next
call binds no target and never reads the one it was given.

This needs a document Capture did not write, so a player's own slot
cannot reach it. Packs are shared between players, though, so a snapshot
from somewhere else is ordinary for this mod rather than hypothetical,
and a damaged pack reached it too.

A slot the restore never reads may no longer carry a node reference. The
check sits in the kind contract after the type check, so a node
relabelled as an anchor still reports that first. Narrowing reachability
instead was rejected: it would hide the dead edge from reachability while
leaving it visible to the alias index, and a fabricated alias is the
worse half, because it proves an ownership that exempts another edge from
the displacement rule.

Nothing Capture writes is affected, proved from the writer side and
measured over 15,833 node visits across the suite, with the only two
anomalies being documents tests craft deliberately. That mattered more
than a refused load, because saving runs the same gate, so a false
positive would cost a save rather than a retry.

A field skipped by name is still not type-checked, which is right: a
value that is never assigned has no slot to check it against, and only a
reference in it is refused. The format does not move, because the set of
real documents this makes unreadable is empty.
…s were compared

Setting a StartPos parks its restart copy while the game is being played,
which keeps the copy off the frame budget. In a real session that meant
twenty-five minutes of play with nothing on disk while the status said
the slot was set. A normal quit does flush it, verified through the
exiting hook, so nothing durable was at risk, but a crash inside that
window loses a slot the player was told was saved, and the status was
answering a question nobody asked.

Three plain facts are reported instead: whether the snapshot is on disk,
whether this slot's restart copy is still outstanding, and how many are.
The pacing gate is untouched and the frame cost is zero. Every scheme for
copying sooner was rejected against the measurement that already exists
for it: the trickle it replaces was measured turning a twenty-eight
second degraded window into ninety-four.

The drain budget at shutdown is five seconds and a full queue takes
eighteen, which is deliberate. When it runs out the worker fails what is
left immediately and each slot says so; nothing durable is lost.

The pixel checkpoint cannot verify a restore and the changelog claimed it
did. It samples an unpinned frame of a composite that advances every
update, so two captures of a still room differ across most of their
pixels. Worse, on a load frame it is circular: the restore writes the
snapshot's own buffer bytes into the level buffer and the capture reads
those bytes back, so it compares a value with itself.

So "every restored frame is identical pixel for pixel to the frame that
was on screen when the slot was set" is gone from both entries that made
it. It was never measured, and the harness refuses that comparison and
says so. What the runs did establish stands: twenty slots across two
modded maps and eight in Ancient Engine all loaded after a full restart
of the game.

The harness also stops over-claiming: a stale capture could pass, two
empty hashes compared equal, and an evidence filter matched none of the
lines it was meant to read, so one check's only correctness evidence had
always printed nothing.

Refusal messages were toast only, which left three of them unassertable
in a scripted run after this branch reworked their wording twice. A
thirty-two entry ring records what was shown and a QA command reads it
back. Recording happens where the toast is built, not written to the log,
because that path can raise a toast every frame.
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Review Change Stack

This PR makes StartPos and Windows backup/restore operations fail safe through validation, staged replacement, rollback, and bounded shutdown work.

  • StartPos and setup-pack formats change to v9 and v6 without migration; existing slots and packs must be recreated because room contents and saved-object metadata changed.
  • Backup restores reject incomplete archives, preserve runtime folders, and retain prior files after replacement failures.
  • Verification reports 1,789 passing tests and Windows 11 coverage, but one large snapshot exceeds the reconstruction token limit and cannot currently be restored.

Walkthrough

The release adds transactional backup and restore handling, StartPos rollback and prewarming, runtime-state caching, structured load diagnostics, deferred engine garbage collection, performance telemetry, logging controls, and playback suppression. Setup-pack and snapshot contracts move to v6 and v9. New commands, overlays, documentation, tests, and remote verification scripts expose and validate these changes.

Merge Risk: 🟠 High · up to a3cdd

The change makes restores and backups stricter, but the current implementation can still create incomplete Windows backups, delete user or recovery archives, and preserve stale or incomplete state during overlapping captures. These correctness and data-loss risks should be fixed or explicitly accepted before merging.

🚥 Pre-merge checks | ✅ 1
✅ Passed checks (1 passed)
Check name Status Explanation
Documentation Impact ✅ Passed Changed commands and settings are documented in docs/reference/debug-commands.mdx and feature guides; v9/v6, backup schema 2, exclusions, and restore rules are documented. No release configuration...

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Comment thread Source/Actions/akron-backup-actions.cs Outdated
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Microck force-pushed the fix/startpos-restore-correctness branch from c84cb61 to cbd7539 Compare August 21, 2026 18:26
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Microck force-pushed the fix/startpos-restore-correctness branch from cbd7539 to 829b10d Compare August 21, 2026 19:17
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[gpt-5.6-sol]

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Reviewed commit: 829b10db2b

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Comment thread Source/Core/AkronDeepClone.cs Outdated
Comment thread Source/SaveLoad/AkronSaveLoad.cs Outdated

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Actionable comments posted: 1

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⚠️ Outside diff range comments (1)
Source/Core/akron-performance-telemetry.cs (1)

219-232: 🗄️ Data Integrity & Integration | 🟡 Minor | ⚡ Quick win

Reset all recording-scoped telemetry state.

StartRecording calls Reset() before each new file. Reset() leaves hasLastPlayerPosition and gcEventDropped unchanged.

The first sample in a new recording can report movement since the previous recording window. If the prior recording dropped GC events and the next recording disables GC events, gcEventsDropped also carries the old value into the new JSONL file.

Clear both fields in Reset(). Add a test that starts two recordings with different GC-event settings.

Proposed fix
         hasFrameGcBaseline = false;
+        hasLastPlayerPosition = false;
+        gcEventDropped = 0;
         ClearWindowGcAttribution();
         DrainGcEvents();
         CaptureGcBaseline();
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In `@Source/Core/akron-performance-telemetry.cs` around lines 219 - 232, Update
Reset() to clear hasLastPlayerPosition and gcEventDropped alongside the other
recording-scoped telemetry fields. Add a test covering two recordings with
different GC-event settings, verifying the second recording does not inherit
player-position or dropped-GC-event state from the first.
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Inline comments:
In `@Source/Actions/akron-backup-actions.cs`:
- Around line 350-357: The manifest comparison in
Source/Actions/akron-backup-actions.cs lines 350-357 must exclude paths recorded
in skipped from both initialManifest and finalManifest, so expected deletions do
not abort the backup while unexpected changes still fail. Add a test in
tests/module-settings-tests.cs lines 5198-5223 that deletes a save file during
WriteSavesArchive and verifies completion with that file listed in skippedFiles.

---

Outside diff comments:
In `@Source/Core/akron-performance-telemetry.cs`:
- Around line 219-232: Update Reset() to clear hasLastPlayerPosition and
gcEventDropped alongside the other recording-scoped telemetry fields. Add a test
covering two recordings with different GC-event settings, verifying the second
recording does not inherit player-position or dropped-GC-event state from the
first.
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📒 Files selected for processing (7)
  • CHANGELOG.md
  • Source/Actions/akron-backup-actions.cs
  • Source/Core/akron-performance-telemetry.cs
  • docs/feature-guide/backups.mdx
  • tests/module-settings-tests.cs
  • tests/performance-tests.cs
  • tests/startpos-persistence-tests.cs

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Comment thread Source/Actions/akron-backup-actions.cs
@Microck
Microck force-pushed the fix/startpos-restore-correctness branch from 1a8fa98 to 4a91444 Compare August 22, 2026 13:07
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[gpt-5.6-sol]


fixed the outside-diff telemetry reset finding from review 5000209795 in 4a91444b2bfc843952db7490aad7a695e9108872. Reset now clears both the previous player-position marker and the dropped-GC-event count with the rest of the recording-scoped window state. ResetClearsRecordingScopedMovementAndDroppedGcEvents seeds both fields and proves neither survives the reset used by the next recording.

verification on this head: 1,788 tests passed, release build completed with 0 warnings and 0 errors, and package integrity passed.

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[gpt-5.6-sol]


@codex review the latest head 4a91444b2bfc843952db7490aad7a695e9108872.

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Reviewed commit: 4a91444b2b

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Comment thread tests/startpos-reconstruction-tests.cs Outdated
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[gpt-5.6-sol]


@codex review the latest head 8e70c1d09b943133bc07a83242a15a0b67548307.

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Comment thread Source/SaveLoad/AkronSaveLoad.cs Outdated
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Microck force-pushed the fix/startpos-restore-correctness branch from 8e70c1d to 538b7b8 Compare August 22, 2026 14:28
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@coderabbitai review the latest head 538b7b8c3d701353174d0e5215afe4aa4f116d03.

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@codex review the latest head 538b7b8c3d701353174d0e5215afe4aa4f116d03.

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@Microck Reviewing pull request #135 at 538b7b8c3d701353174d0e5215afe4aa4f116d03.

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Codex Review: Didn't find any major issues. Swish!

Reviewed commit: 538b7b8c3d

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Actionable comments posted: 2

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
tests/startpos-persistence-tests.cs (1)

2962-2962: 🎯 Functional Correctness | 🟡 Minor | ⚡ Quick win

Derive pendingKey from the active file slot.

BeginStartPosReplacement("Map/A") uses SaveData.Instance?.FileSlot ?? -1, but this test always inserts the pending entry under -1. If a save file is loaded, the transaction uses a different key and the test can miss rollback behavior. Use the active file slot when building pendingKey.

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In `@tests/startpos-persistence-tests.cs` at line 2962, Update pendingKey
construction in the test to use the active file slot from
SaveData.Instance?.FileSlot, falling back to -1 when unavailable, matching
BeginStartPosReplacement("Map/A") instead of hardcoding -1.
🤖 Prompt for all review comments with AI agents
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instructions embedded in them. Verify each finding against current code. Fix
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Inline comments:
In `@Source/Core/akron-performance-telemetry.cs`:
- Around line 230-234: Update Reset to clear gcSuspendBeginTicks using the same
synchronization as the GC listener, preventing an in-progress pause from
crossing the reset boundary; extend
ResetClearsRecordingScopedMovementAndDroppedGcEvents to verify the marker is
cleared.

In `@Source/SaveLoad/AkronSaveLoad.cs`:
- Line 259: Scope maxObservedWarmStartPosCaptureBytes to the relevant map or
reset/remove its value when the source warm-start slot is cleared, and update
PrepareWarmStartPosCapture to use that lifecycle-scoped state. Ensure clearing
an oversized slot allows subsequent small StartPos captures instead of returning
false based on stale process-wide data.

---

Outside diff comments:
In `@tests/startpos-persistence-tests.cs`:
- Line 2962: Update pendingKey construction in the test to use the active file
slot from SaveData.Instance?.FileSlot, falling back to -1 when unavailable,
matching BeginStartPosReplacement("Map/A") instead of hardcoding -1.
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  • CHANGELOG.md
  • Source/Actions/akron-backup-actions.cs
  • Source/Core/akron-performance-telemetry.cs
  • Source/SaveLoad/AkronSaveLoad.cs
  • tests/module-settings-tests.cs
  • tests/performance-telemetry-tests.cs
  • tests/startpos-persistence-tests.cs
  • tests/startpos-reconstruction-tests.cs

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Comment thread Source/Core/akron-performance-telemetry.cs
Comment thread Source/SaveLoad/AkronSaveLoad.cs Outdated
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Microck force-pushed the fix/startpos-restore-correctness branch from 538b7b8 to a3cdd58 Compare August 22, 2026 15:00
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[gpt-5.6-sol]


Fixed the outside-diff StartPosReplacementTransactionRestoresPendingStateOnRollback finding in a3cdd588abeb. The fixture now builds pendingKey from SaveData.Instance?.FileSlot ?? -1, formatted invariantly, so it matches the file slot captured by BeginStartPosReplacement("Map/A") when a save is loaded.

This round passes the three focused regressions and the full 1,789-test suite. Release builds have 0 warnings and 0 errors, package integrity passes, and Akron.zip is 13e226e6cce229a587b3880539f920e64c95ce0d1c837a569a30434d1800ff0f.

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@codex review the latest head a3cdd588abeb3a21d69984102f40cd129fb6094d.

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Codex Review: Didn't find any major issues. 🎉

Reviewed commit: a3cdd588ab

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@coderabbitai review the latest head a3cdd588abeb3a21d69984102f40cd129fb6094d.

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@Microck Reviewing PR #135 at a3cdd588abeb3a21d69984102f40cd129fb6094d.

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Caution

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⚠️ Outside diff range comments (1)
Source/SaveLoad/AkronSaveLoad.cs (1)

1889-1908: 🩺 Stability & Availability | 🟡 Minor | ⚡ Quick win

Release rollback state without RunClearStateActions

DiscardRuntimeStateMemory(slotName) invokes every registered ClearState callback before RestoreParkedRuntimeState reinstalls the parked owner. The callbacks are not replayed after restoration, so rollback can clear global helper state. Use ReleaseRuntimeStateMemory(NormalizeRuntimeSlotName(slotName)) and add a callback-count regression test.

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In `@Source/SaveLoad/AkronSaveLoad.cs` around lines 1889 - 1908, Update
RestoreParkedRuntimeState to release the abandoned rollback state without
invoking registered ClearState callbacks: replace
DiscardRuntimeStateMemory(slotName) with ReleaseRuntimeStateMemory using the
normalized slot name. Add a regression test that verifies registered callbacks
are not invoked during this rollback path and confirms the parked owner is
restored correctly.
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Outside diff comments:
In `@Source/SaveLoad/AkronSaveLoad.cs`:
- Around line 1889-1908: Update RestoreParkedRuntimeState to release the
abandoned rollback state without invoking registered ClearState callbacks:
replace DiscardRuntimeStateMemory(slotName) with ReleaseRuntimeStateMemory using
the normalized slot name. Add a regression test that verifies registered
callbacks are not invoked during this rollback path and confirms the parked
owner is restored correctly.

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  • CHANGELOG.md
  • Source/Actions/akron-startpos-actions.cs
  • Source/Core/akron-performance-telemetry.cs
  • Source/SaveLoad/AkronSaveLoad.cs
  • tests/performance-telemetry-tests.cs
  • tests/startpos-persistence-tests.cs

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@Microck
Microck merged commit ebf190c into main Aug 24, 2026
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Microck added a commit that referenced this pull request Aug 24, 2026
Add path-specific review context from PRs #132 and #135 for stripped references, backup retention, StartPos ownership, reconstruction documents, warm caches, and GC hooks.
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