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6 changes: 4 additions & 2 deletions Assets/Mirror/Core/NetworkManagerHUD.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,12 +9,14 @@ namespace Mirror
[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-manager-hud")]
public class NetworkManagerHUD : MonoBehaviour
{
NetworkManager manager;
// internal so we can access it during unit tests
internal NetworkManager manager;

public int offsetX;
public int offsetY;

void Awake()
// internal so we can access it during unit tests
internal void Awake()
{
manager = GetComponent<NetworkManager>();
}
Expand Down
8 changes: 8 additions & 0 deletions Assets/Mirror/Tests/Editor/NetworkManagerHUD.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
using NUnit.Framework;
using UnityEngine;

namespace Mirror.Tests
{
public class NetworkManagerHUDTest : MirrorEditModeTest
{
[SetUp]
public override void SetUp()
{
base.SetUp();
}

[TearDown]
public override void TearDown()
{
base.TearDown();
}

[Test]
public void NetworkManagerHUDAttributesTest()
{
CreateGameObject(out GameObject manager, out NetworkManagerHUD managerHUD);

NetworkManagerHUD[] allHUDs = manager.GetComponents<NetworkManagerHUD>();

// Check if [RequireComponent(typeof(NetworkManager))] works
Assert.That(manager.GetComponent<NetworkManager>(), Is.Not.Null);
Assert.That(allHUDs.Length, Is.EqualTo(1));

manager.AddComponent<NetworkManagerHUD>();
allHUDs = manager.GetComponents<NetworkManagerHUD>();

// Check if [DisallowMultipleComponent] works
Assert.That(allHUDs.Length, Is.EqualTo(1));
Assert.That(allHUDs[0], Is.SameAs(managerHUD));
}

[Test]
public void NetworkManagerHUDLifecycleTest()
{
CreateGameObject(out GameObject managerGO, out NetworkManager networkManager);

NetworkManagerHUD managerHUD = managerGO.AddComponent<NetworkManagerHUD>();

Assert.That(managerHUD.manager, Is.Null, "manager should be null before Awake()");

// Must call Unity lifecycle methods manually in edit mode tests
managerHUD.Awake();

Assert.That(managerHUD.manager, Is.Not.Null, "manager should be set after Awake()");
//Assert.That(managerHUD.manager, Is.Not.Null, "manager should be set after Awake()");
}
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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