Adding channelled melee attacks.#5372
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Also now depends on #5373 EDIT: 'solved' by having the mouseup proc set waitfor = FALSE. In any other language I would be worried about a thread safety violation since it's now diddling the SSclickdrag lists in parallel, but... should be fine I guess. |
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Depends on #5373. |
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Fix add_mouse_pointer not updating on icon_index change Add missing attacking cursor definition Add cap to hits per melee attack profile Post-cherry-pick tweaks to charged melee system.
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Description of changes
Adds melee charge attacks.
Why and what will this PR improve
More involved melee system.
TODO
Update clickdrag system to tick periodically instead of only on atom change (so that cursor state can be changed properly).Split into separate PR.Authorship
Myself and Penny to date I believe. Will update this closer to merge.
Changelog
Will update closer to merge.