Releases: NeotokyoRebuild/neo
Releases · NeotokyoRebuild/neo
Latest Master Build
Fixup FF crosshair being shown in hipfire when hipfire off (#1976) Just move the logic to under if show crosshair bool so it only shows when there's would be a (non-FF) crosshair to show.
v29.0-alpha
What's Changed
- Allow swim up and swim down controls to move the player up and down the ladder by @AdamTadeusz in #1802
- Fix demoui smoother buttons being unreactive by @Rainyan in #1842
- Suicides should also award assist points. by @Agiel in #1851
- Move spectate target's name up and killfeed down. by @Agiel in #1853
- 344 server side second auto record command by @AdamTadeusz in #1855
- Fix spec_next/prev not skipping dead players in demos by @Rainyan in #1856
- DebugDrawLine grenade trails for spectators and practicing by @AdamTadeusz in #1852
- Fix env_sun being hidden when under the centre of view by @DESTROYGIRL in #1839
- Prevent AI nodegraph from becoming corrupt on round reset by @DESTROYGIRL in #1832
- Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately by @AdamTadeusz in #1829
- HLTV Changes for a smoother demo watching experience by @AdamTadeusz in #1845
- minimum damage after penetration linear with damage before each penetration by @AdamTadeusz in #1867
- Use breakable entity's worldspace center for breakable surface break sound origin by @AdamTadeusz in #1875
- Yard Soundscapes by @DESTROYGIRL in #1868
- Bots drop weapon when used if commanding disabled by @sunzenshen in #1778
- Refine bot proactive reload criteria by @sunzenshen in #1768
- Test world fog in bot visibility calculations by @DESTROYGIRL in #1796
- Fix server crash when auto recording server-side by @nullsystem in #1882
- fix dereferencing nullptr in ghost_capture event by @AdamTadeusz in #1883
- Reset crosshair on resets to fix spectator non-matching-to-player xhair by @nullsystem in #1877
- Fix sv_neo_server_autorecord for listen servers by @Rainyan in #1888
- Gamemode specific score / round limits by @DESTROYGIRL in #1887
- Improve bot JGR capture reliability by @sunzenshen in #1846
- Move bot recon superjump from TacticalMonitor to MainAction by @sunzenshen in #1783
- Prevent score from going over the max in JGR by @DESTROYGIRL in #1898
- Fix bullet penetration rendering multiple tracers by @Rainyan in #1895
- Bot behavior cleanup re: recon superjump by @sunzenshen in #1899
- Add toggle binds for duck and sprint by @Rainyan in #1889
- Fix player spawn distribution bias by @Rainyan in #1890
- Strip surrounding whitespace from player names by @Rainyan in #1526
- Fix misplaced func_breakable_surf when damaged by @Masterkatze in #1906
- Separate crosshair for pistol+shotgun and hipfire + unit tests by @nullsystem in #1804
- Juggernaut bots can alt-fire grenades by @sunzenshen in #1840
- remove noclip ground glide when player noclipping by @AdamTadeusz in #1873
- Bot weapon data access optimizations by @sunzenshen in #1876
- NeoUI - Table headers + main table API + section X-axis scrolling by @nullsystem in #1871
- Enable bot following/waypoints by default by @sunzenshen in #1837
- Enhance bot ladder climbing reliability by @sunzenshen in #1830
- Fix player respawn during freeze time by @Mngdd in #1921
- Bots pause firing after inflicting team damage by @sunzenshen in #1810
- Improve JGR spawn pattern + I/O for spawnpoints by @DESTROYGIRL in #1858
- NeoUI + NeoMP3 Player by @nullsystem in #1918
- Fix map preview cam in DM by @DESTROYGIRL in #1912
- Let rain pass through grates by @DESTROYGIRL in #1916
- Disallow bot takeovers after the round has ended and in non-teamplay game types by @DESTROYGIRL in #1915
- Update official maplist by @DESTROYGIRL in #1911
- NeoUI - Limit drag-left to not go to 0 wide, more right-click popups by @nullsystem in #1920
- Fix spawns not alternating by @nullsystem in #1924
- MP3 Player - Fix unclean deinit by @nullsystem in #1927
- MP3 Player - Respect master volume by @nullsystem in #1926
- Misc DM fixes by @DESTROYGIRL in #1914
- Do not draw screen fades when building cubemaps by @DESTROYGIRL in #1908
- Fix shotguns not reading number of pellets from scripts. by @Agiel in #1910
- Fix SRCDS failing to read client cvar defaults by @Rainyan in #1893
- Consolidate bot breakables path clearing into behavior class by @sunzenshen in #1812
- Bots deinit - Guard against random nullptr deref on NEORules by @nullsystem in #1928
- Fix DM spawns again even though I fixed them yesterday by @DESTROYGIRL in #1929
- Expert compile presets for x64 hammer editor by @DESTROYGIRL in #1934
- NeoUI - Full server queuing + automatic joining by @nullsystem in #1913
- Neo mp3 tweaks by @AdamTadeusz in #1941
- Run ctest on all builds + NEO_TEST_HIDE_PASS envvar by @nullsystem in #1936
- Bots message commander about their behavior by @sunzenshen in #1784
- Correct camera position when leaning in stv demos by @AdamTadeusz in #1933
- Player Water Effects by @AdamTadeusz in #1938
- Remove trailing f from convar default values by @AdamTadeusz in #1771
- Remove unused FCVAR_USERINFO flags by @AdamTadeusz in #1772
- Don't overlap roundedhud textures by @AdamTadeusz in #1816
- Fix neo_npc_targetsystem crashing the game by @DESTROYGIRL in #1970
- MP3 player + Root menu multi-keybinding + NeoUI minor changes by @nullsystem in #1951
- Enable free roaming in demos while paused by @sm90x in #1956
- Fix missing _srv prefix for dedicated server build by @Masterkatze in #1922
- Fix GCC v16.1.1 release compiler error by @nullsystem in #1973
- Fix DM spawns finale special edition by @DESTROYGIRL in #1974
New Contributors
Full Changelog: v28.4-alpha...v29.0-alpha
v28.4-alpha
What's Changed
- v28 cherry-pick: Fix server crash when auto recording server-side (#1882) by @nullsystem in #1884
- git cherry-pick (#1883) by @AdamTadeusz in #1885
- v28 cherry-pick: Reset crosshair on resets to fix spectator non-matching-to-player xhair (#1877) by @nullsystem in #1886
Full Changelog: v28.3-alpha...v28.4-alpha
v28.3-alpha
v28.2-alpha
v28.1-alpha
What's Changed
- remove unused fonts from clientscheme.res, add icon.tga and icon_big.tga to gitignore by @AdamTadeusz in #1813
- #1821 Everyone dying on last tick results in a tie by @VantoNortim in #1822
- Fix player's team not drawing when in squad alpha by @AdamTadeusz in #1824
- Use the correct team icon in the new squad hud for nsf players whos class we don't know by @AdamTadeusz in #1825
- BALC3 Rework by @DESTROYGIRL in #1789
- Display names longer than max name length defined in iff marker by @AdamTadeusz in #1823
- Customizable rate limit for cloak and vision when bound to mouse wheel by @AdamTadeusz in #1826
Full Changelog: v28.0-alpha...v28.1-alpha
v28.0-alpha
What's Changed
- Revert NEO changes to CTEHL2MPFireBullets by @Rainyan in #1764
- Raise the particle limit by @DESTROYGIRL in #1776
- Top Hud Replace profile avatars with class icons by @AdamTadeusz in #1786
- +use sound only for local player and new sound by @DESTROYGIRL in #1777
- Only Support bots should utilize smoke for concealment by @sunzenshen in #1780
- Compact crosshair serialization + refactor by @nullsystem in #1766
- Fixup crosshair refactor logic issue by @nullsystem in #1798
- Fix JGR bleeding by @DESTROYGIRL in #1794
- Option to disable friendly fire warning on the crosshair by @AdamTadeusz in #1773
- vision modes in sourcetv by @AdamTadeusz in #1770
- Don't show OBS ghost beacons whilst LIFE_DYING by @Rainyan in #1791
- Move icon binaries to neoAssets from code repo by @Rainyan in #1792
- Parity cloak minus holstered guns glitch by @AdamTadeusz in #1808
- New spectate commands by @AdamTadeusz in #1611
- Don't show damage info while still alive. by @Agiel in #1803
- Don't stay scoped while playing bolt animation by @Agiel in #1809
- Do or Die by @AdamTadeusz in #1818
- Cheat protect r_drawviewmodel by @AdamTadeusz in #1819
Full Changelog: v27.1-alpha...v28.0-alpha
v27.1-alpha
What's Changed
Full Changelog: latest...v27.1-alpha
v27.0-alpha
What's Changed
- Bots can trade/donate their primary weapon with their commander by @sunzenshen in #1629
- Fix screen size change breaking brightness by @Rainyan in #1721
- Reduce spammy bot-related console prints by @Rainyan in #1694
- Update game name stylization by @Rainyan in #1691
- Fix neo_restart_this resetting game mode to CTG by @Rainyan in #1671
- Fix killer/damage HUD background by @nullsystem in #1727
- Fix snipers not going invisible when spectate target zooms in. by @Agiel in #1720
- Gamma corrected HUD background color by @Agiel in #1726
- Fix and guard against marker zero-length string showing random data by @nullsystem in #1728
- Fix chat and scoreboard text size on Linux by @Agiel in #1732
- Bots can climb ladders by @sunzenshen in #1633
- Add medium (new default) option to extended killfeed by @Agiel in #1750
- Revert "Prevent dereferencing m_pWorldRenderList (#1641)" by @sunzenshen in #1748
- Bots follow NAV_MESH_CROUCH attribute by @sunzenshen in #1749
- Bots throw grenades from cover by @sunzenshen in #1651
- Fix bot CTG navigation stuttering during breakaway run by @sunzenshen in #1725
- Skip adding bots automatically when no NavMesh by @sunzenshen in #1729
- Parity Shaders (no NVG bloom) by @AdamTadeusz in #1751
- Server convar sv_neo_reject_opengl_mesa_check to block OpenGL Mesa clients by @nullsystem in #1747
- Some interp stuff by @bauxiteDYS in #1657
- Increase post-round chat time to 15 seconds by @Rainyan in #1752
- Add safety expiration timer for bot grenade avoidance by @sunzenshen in #1754
- Discourage bots from pathing through deadly areas by @sunzenshen in #1739
- Reduce dev console spam by @Rainyan in #1753
- Camera shouldn't lean when observing in third person. by @Agiel in #1756
- Recon bots use superjump to travel quickly by @sunzenshen in #1730
- Bots investigate gunfire sounds while searching by @sunzenshen in #1724
- Bots can always see the ghost carrier by @sunzenshen in #1755
- Revert "Fix warn for cvar props_break_max_pieces" by @Rainyan in #1761
- Remove black bars in spectator by @Agiel in #1760
- Fix pen handling for multiple func_breakable_surf skipping glass breaking effect by @sm90x in #1716
- Make nav_generate more precise for navarea connections by @sunzenshen in #1695
- Proper post round countdown. by @Agiel in #1757
- Fix projectiles stuck to geometry by @Rainyan in #1758
- Players should bleed when shot by other players by @AdamTadeusz in #1759
New Contributors
Full Changelog: v26.0-alpha...v27.0-alpha
v26.0-alpha
What's Changed
- Fix bottom-left info color by @nullsystem in #1692
- More ADS fixes by @Agiel in #1696
- Use
voice_modenableinstead ofvoice_enable, fix voicerecord state by @nullsystem in #1703 - Make sound when taking damage optional by @Agiel in #1702
- Allow reload immediately after firing. by @Agiel in #1699
- Cull smoke particles inside walls by @DESTROYGIRL in #1701
- Simplify dynamic crosshair calculation by @Agiel in #1707
- Bot CTG gameplay behaviors by @sunzenshen in #1600
- Viewmodel bump convars by @DESTROYGIRL in #1710
- Silenced Mosok should unlock at Corporal for Assaults by @Agiel in #1712
- NeoUI - Color widgets and Begin/EndPopup by @nullsystem in #1706
- Make firstperson tracers look less bad by @DESTROYGIRL in #1709
- Add cvar to enable/disable negative assists. by @Agiel in #1714
- Give knife to support by @Agiel in #1713
- NeoUI - Fix first-used force active textedit not properly set cursor by @nullsystem in #1715
- Go into overtime if Juggernaut is being activated, allow teammates to score in JGR by @DESTROYGIRL in #1700
- Fix array bounds underflow by @Rainyan in #1711
- Use software cursor by default by @Rainyan in #1704
- Fix GetSpreadInfo assertion for bot behaviors by @Rainyan in #1708
- Almost parity third person muzzle flash FX by @DESTROYGIRL in #1693
Full Changelog: v25.0-alpha...v26.0-alpha