Skip to content

Add the 1.1.10 roster and full-tier golden layouts - #6

Merged
OGMods merged 2 commits into
mainfrom
game-1.1.10-roster
Oct 11, 2026
Merged

OGMods merged 2 commits into
mainfrom
game-1.1.10-roster

Conversation

@OGMods

@OGMods OGMods commented Oct 11, 2026

Copy link
Copy Markdown
Owner

Summary

The 1.1.10 roster. The game adds two tiers to Heat Sink #7, three to Generator #7, and three late-game buildings: Heat Sink #8, Precursor Pyramid and Ecto Compressor. They come with their blueprint bytes, icons and atlas entries. The mid-game golden scenario and the seed-share floor stay on the roster they were measured against, so the new buildings are added to their exclusion lists.

The base-rules bound's cooler reach. On the new roster the bound sat 3–5% above anything a board allows. It charged cooling as one island-wide budget, and a single Cooler #8 covers the waste of fourteen Generator #7s. So on Magma Rift the bound asked for five coolers where the best layout uses thirteen. Cooling only reaches a producer from a cooler next to it, so the LP now keeps at most eight producers online per cooler, except under a shared pool. Base efficiency on the shipped maps goes from 92–94% to 96–98%, and Singularity's bound does not move.

Full-tier golden layouts (tests/goldenLayoutsFullTier.test.ts). These are the same seven islands (3–9 tiles) as the mid-game ladder, with every building at its top tier. There, generator capacity is the limit instead of cooling, so the optima are a different set of layouts:

tiles layout power
3 ecto + gen7 + cooler8 1.0600e23
4 ecto + 2 gen7 + cooler8 2.1200e23
5 ecto + 3 gen7 + cooler8 2.1499e23
6 2 ecto + 3 gen7 + cooler8 3.1800e23
7 2 ecto + 4 gen7 + cooler8 4.2400e23
8 2 ecto + 5 gen7 + cooler8 4.2997e23
9 3 ecto + 5 gen7 + cooler8 5.3000e23

Each optimum was confirmed by trying every layout through the simulator:

Both checks on each shape are exact: the pinned layout's score, and the solver finding the same layout. The solver found the exact optimum in 70 of 70 trial runs, including the full 3×3.

Test plan

  • npm run check clean
  • npm run knip clean
  • npm test: 910 tests pass

The game's 1.1.10 adds two tiers to Heat Sink #7, three to Generator #7,
and three late-game buildings: Heat Sink #8, Precursor Pyramid and Ecto
Compressor, with their blueprint bytes, icons and atlas. The golden
scenario and the seed-share floor stay on the roster they were measured
against, so the new buildings join their exclusion lists.

On the new roster the base-rules bound sat 3-5% above anything a board
allows. It charged cooling as one island-wide budget, and Cooler #8 covers
fourteen of Generator #7's waste, so the budget asked for five coolers on
Magma Rift where the best layout uses thirteen. Cooling reaches a producer
only from a cooler beside it, so the LP now keeps at most eight producers
online per cooler (not under a shared pool). Base efficiency on the shipped
maps goes from 92-94% to 96-98%; Singularity's bound does not move. A 4x4
hand calculation and 2000 random layouts pin it.
The existing ladder pins a mid-game roster, where cooling binds. With
every building at its top tier one cooler8 cools fourteen generator7s
and an ecto_compressor overfills two, so generator capacity binds
instead and the optima are a different ladder. Pin the same seven
islands against it, each confirmed by exhaustive brute force through
the simulator and asserted as an equality against the search.
@OGMods
OGMods merged commit ffb11dd into main Oct 11, 2026
3 checks passed
@OGMods
OGMods deleted the game-1.1.10-roster branch October 11, 2026 20:45
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant