A 2D pixel-art action platformer developed in Unity by the OTK student game development team. You explore realms full of traps and enemies, fight with sword combos, daggers and bombs, and use soul-based abilities to get through.
- Fluid movement: dash, glide, swing, crouch, and wall grab, slide, climb and jump
- Melee combat: a 3-hit basic combo, charge attack and plunge attack, plus throwable daggers and bombs
- Soul and mana system: collect souls from enemies and spend mana on abilities like Soul Walk
- Enemies: sword, shield and archer enemies, and a necromancer that raises creatures
- World: NPC dialogue and fetch quests, inventory and items, currency, portals, elevators, moving platforms, breakable rocks, traps and a day-night cycle
- Menus: main menu, pause menu and audio options
- Unity 2021.3.5f1 with URP 2D
- C# with a state-machine-based player controller and the new Input System
- LeanTween for tweening
- GameCI (GitHub Actions) for automated tests and Windows/WebGL builds
- Tasks tracked in Jira (
NAOR-xxissue keys) with a feature-branch →developworkflow
- Clone the repository and check out
develop. - Open the project with Unity 2021.3.5f1 (other versions may need upgrading).
- Open
Assets/Scenes/MainMenuScene.unityand press Play.
Built by the OTK game development team. See the contributors page.
