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Expose Actor.GetGUID() as hex string in Lua#786

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adriengivry merged 2 commits intoOverload-Technologies:mainfrom
Gopmyc:779
Apr 30, 2026
Merged

Expose Actor.GetGUID() as hex string in Lua#786
adriengivry merged 2 commits intoOverload-Technologies:mainfrom
Gopmyc:779

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@Gopmyc Gopmyc commented Apr 30, 2026

Description

This PR exposes Actor::GetGUID() to Lua through the Actor bindings and returns it as a fixed-width hexadecimal string ({:016X}).

Related Issue(s)

Fixes #779

Review Guidance

  • Check LuaActorBindings.cpp for the new GetGUID Lua method.
  • Confirm the return format is uppercase 16-char hexadecimal string.
  • Check Resources/Engine/Lua/Scene/Actor.lua for the matching API stub update.

Screenshots/GIFs

N/A

AI Usage Disclosure

N/A

Checklist

  • My code follows the project's code style guidelines
  • When applicable, I have commented my code, particularly in hard-to-understand areas
  • When applicable, I have updated the documentation accordingly
  • My changes don't generate new warnings or errors
  • I have reviewed and take responsibility for all code in this PR (including any AI-assisted contributions)

@adriengivry adriengivry merged commit bb3c1b4 into Overload-Technologies:main Apr 30, 2026
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Expose Actor::GetGUID() in Lua

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