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Reset client world load status on respawn/cross-dimension teleport - #14191

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PaperMC:mainfrom
GliczDev:fix/client-world-loaded-respawn
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Reset client world load status on respawn/cross-dimension teleport#14191
GliczDev wants to merge 1 commit into
PaperMC:mainfrom
GliczDev:fix/client-world-loaded-respawn

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@GliczDev

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Fixes client world load status it not being reset:

  • on respawn due to Paper reusing ServerPlayer instance.
  • on cross-dimension teleport - while this isn't even done by vanilla server, the client always sends the packet on each world load, and it definitely benefits plugins to do that since it's possible.

Tested both cases, works fine.

@GliczDev
GliczDev requested a review from a team as a code owner August 15, 2026 19:29
@github-project-automation github-project-automation Bot moved this to Awaiting review in Paper PR Queue Aug 15, 2026
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