feat(game): add independent Stardew and Minecraft agents - #108
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Add the Stardew and Minecraft agent implementations under a shared
PhyAgentOS/game_agents/directory, with each game retaining its own execution and memory model.GeneralGameSkillRuntime,register_general_gameandpaos general-gamefor Stardew, andAgentFn,WorldAdapter, graph APIs andpaos minecraft warmup/benchmarkfor Minecraft. The two game modules do not import each other.This is one commit against
feature/general-game-agentatc74eb5366d68a0e69cdd8bbc05776f6754a0fe2f.Validation: 107 tests passed locally; Ruff, diff checks and the Minecraft bridge JavaScript syntax check passed. A built wheel was installed separately and verified to load both modules, the W01–W07 manifest and all three CLI entry points. The same commit passed Windows and Linux CI in the preparation repository. Game and model boundaries were mocked; live game sessions have not been validated.
Upstream CI passed on Windows and Linux, including tests, CLI entry points and wheel packaging.
Known issues reproduced in a subsequent review, still present in this revision:
ok, whileMinecraftTargetWorldAdapterreturns action failure underinfo.ok. It can continue to place/craft after an equip failure.actionslist over executedresults. After early termination it can record unexecuted actions as part of a verified failure claim.These cases are not covered by the passing CI suite. This PR retains the current implementation for maintainer review; the above issues remain unresolved.
Replaces #107 with the same commit (6146f41). The PR source now lives in the contributor's fork so the upstream repository does not need a temporary source branch.