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88 changes: 59 additions & 29 deletions src/server/terrain/climategen/NoiseBasedVoronoi.zig
Original file line number Diff line number Diff line change
Expand Up @@ -209,7 +209,20 @@ const GenerationStructure = struct {
return x*x*(3 - 2*x);
}

fn findClosestBiomeTo(prefilteredCandidates: []*BiomePoint, wx: i32, wy: i32, relX: i32, relY: i32, worldSeed: u64) BiomeSample {
fn interpolationValueBetween(biome1: *const BiomePoint, biome2: *const BiomePoint, pos: Vec2i) f32 {
const dist = biome1.voronoiDistanceFunction(pos);
const dist2 = biome2.voronoiDistanceFunction(pos);
const totalDist = dist + dist2;
const interpolationStrength = 0.5;
const centerPos = totalDist*0.5;
const interpolationStart = centerPos - interpolationStrength*0.5;
const interpolationEnd = centerPos + interpolationStrength*0.5;
if (dist < interpolationStart) return 0;
if (dist > interpolationEnd) return 1;
return smoothInterpolation((dist - interpolationStart)/(interpolationEnd - interpolationStart));
}

fn findClosestBiomeTo(prefilteredCandidates: []const *const BiomePoint, wx: i32, wy: i32, relX: i32, relY: i32, worldSeed: u64) BiomeSample {
const x = wx +% relX*terrain.SurfaceMap.MapFragment.biomeSize;
var y = wy +% relY*terrain.SurfaceMap.MapFragment.biomeSize;
if (@mod(relX, 2) == 1) y += terrain.SurfaceMap.MapFragment.biomeSize/2;
Expand All @@ -221,33 +234,26 @@ const GenerationStructure = struct {
var hills: f32 = 0;
var mountains: f32 = 0;
var totalWeight: f32 = 0;
// all BiomePoints are within ±2 chunks of the current one.
var candidateList: main.List(struct { point: *BiomePoint, weight: f32 }) = .initCapacity(main.stackAllocator, prefilteredCandidates.len);

var candidateList: main.List(struct { point: *const BiomePoint, weight: f32 }) = .initCapacity(main.stackAllocator, prefilteredCandidates.len);
defer candidateList.deinit(main.stackAllocator);
for (prefilteredCandidates) |candidate| {
candidateList.appendAssumeCapacity(.{.point = candidate, .weight = 1});
}
// Interpolate between all pairs of biomes.
var i: usize = 0;
outer: while (i < candidateList.items.len) {
const dist = candidateList.items[i].point.voronoiDistanceFunction(.{x, y});
var j = i + 1;
while (j < candidateList.items.len) {
const dist2 = candidateList.items[j].point.voronoiDistanceFunction(.{x, y});
const totalDist = dist + dist2;
const interpolationStrength = 0.5;
const centerPos = totalDist*0.5;
const interpolationStart = centerPos - interpolationStrength*0.5;
const interpolationEnd = centerPos + interpolationStrength*0.5;
if (dist < interpolationStart) {
const interp = interpolationValueBetween(candidateList.items[i].point, candidateList.items[j].point, .{x, y});
if (interp == 0) {
_ = candidateList.swapRemove(j);
continue;
}
if (dist > interpolationEnd) {
if (interp == 1) {
_ = candidateList.swapRemove(i);
continue :outer;
}
const interp = smoothInterpolation((dist - interpolationStart)/(interpolationEnd - interpolationStart));
candidateList.items[i].weight *= 1 - interp;
candidateList.items[j].weight *= interp;
j += 1;
Expand Down Expand Up @@ -435,10 +441,45 @@ const GenerationStructure = struct {
}
}

fn pruneInterpolationCandidates(allocator: NeverFailingAllocator, wx: i32, wy: i32, wxMax: i32, wyMax: i32, candidates: []const *const BiomePoint) []const *const BiomePoint {
var result: main.List(*const BiomePoint) = .empty;

// Check interpolation between all pairs of biomes.
outer: for (candidates) |candidate| {
if (candidate.pos[0] >= wx and candidate.pos[0] < wxMax and candidate.pos[1] >= wy and candidate.pos[1] < wyMax) {
result.append(allocator, candidate);
continue;
}
var i: usize = 0;
while (i < result.items.len) {
blk: {
const interp1 = interpolationValueBetween(candidate, result.items[i], .{wx, wy});
if (interp1 != 0 and interp1 != 1) break :blk;
const interp2 = interpolationValueBetween(candidate, result.items[i], .{wx, wyMax});
if (interp2 != interp1) break :blk;
const interp3 = interpolationValueBetween(candidate, result.items[i], .{wxMax, wy});
if (interp3 != interp1) break :blk;
const interp4 = interpolationValueBetween(candidate, result.items[i], .{wxMax, wyMax});
if (interp4 != interp1) break :blk;
if (interp1 == 0) {
_ = result.swapRemove(i);
continue;
} else {
continue :outer;
}
}
i += 1;
}
result.append(allocator, candidate);
}

return result.toOwnedSlice(allocator);
}

const margin = chunkSize >> terrain.SurfaceMap.MapFragment.biomeShift;
const preMapSize = ClimateMapFragment.mapEntrysSize + 2*margin;
pub fn fillRecursively(wx: i32, wy: i32, preMap: *[preMapSize][preMapSize]BiomeSample, biomeCandidates: []*BiomePoint, worldSeed: u64, relX: i32, relY: i32, width: u31, height: u31) void {
if (width <= 1 or height <= 1) {
pub fn fillRecursively(wx: i32, wy: i32, preMap: *[preMapSize][preMapSize]BiomeSample, biomeCandidates: []const *const BiomePoint, worldSeed: u64, relX: i32, relY: i32, width: u31, height: u31) void {
if (width < 8 or height < 8) {
for (0..width) |dx| {
const indexX = @as(usize, @intCast(relX + margin)) + dx;
for (0..height) |dy| {
Expand All @@ -451,8 +492,6 @@ const GenerationStructure = struct {
// Subdivide
const halfWidth = width/2;
const halfHeight = height/2;
var newCandidates: main.List(*BiomePoint) = .initCapacity(main.stackAllocator, biomeCandidates.len);
defer newCandidates.deinit(main.stackAllocator);
for (0..2) |dx| {
for (0..2) |dy| {
const newRelX = relX + if (dx == 0) 0 else halfWidth;
Expand All @@ -465,18 +504,9 @@ const GenerationStructure = struct {
const wyMin = wy +% newRelY*terrain.SurfaceMap.MapFragment.biomeSize;
const wyMax = wyMin +% newHeight*terrain.SurfaceMap.MapFragment.biomeSize +% terrain.SurfaceMap.MapFragment.biomeSize;

newCandidates.clearRetainingCapacity();
for (biomeCandidates) |candidate| {
const influenceRadius = 3*@as(i32, @ceil(candidate.radius));
const candidateMinX = wxMin -% influenceRadius;
const candidateMaxX = wxMax +% influenceRadius;
const candidateMinY = wyMin -% influenceRadius;
const candidateMaxY = wyMax +% influenceRadius;
if (candidate.pos[0] -% candidateMinX < 0 or candidate.pos[0] -% candidateMaxX > 0) continue;
if (candidate.pos[1] -% candidateMinY < 0 or candidate.pos[1] -% candidateMaxY > 0) continue;
newCandidates.appendAssumeCapacity(candidate);
}
fillRecursively(wx, wy, preMap, newCandidates.items, worldSeed, newRelX, newRelY, newWidth, newHeight);
const pruned = pruneInterpolationCandidates(main.stackAllocator, wxMin, wyMin, wxMax, wyMax, biomeCandidates);
defer main.stackAllocator.free(pruned);
fillRecursively(wx, wy, preMap, pruned, worldSeed, newRelX, newRelY, newWidth, newHeight);
}
}
}
Expand Down
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