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Develop#17

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Gperez88 merged 10 commits into
mainfrom
develop
Feb 12, 2026
Merged

Develop#17
Gperez88 merged 10 commits into
mainfrom
develop

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@Gperez88
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Corrected image paths for palette previews in README.
- Generate ICNS file for macOS builds and update release workflow
- Remove scrollbars from preview canvas for cleaner interface
- Adjust canvas background color for better visual contrast
…kage

- Rename src/ to pr32_sprite_compiler/ following Python conventions
- Create pyproject.toml with proper metadata and dependencies
- Move exporter from services/ to core/ as part of compilation logic
- Add public API in core/api.py for library usage
- Maintain backwards compatibility via deprecated services module
- Add integration and API tests
- Update main.py imports to use new package structure
- Implement custom exceptions (CompilerError, ValidationError, etc.) for better error handling
- Add logging module with configurable levels and structured output
- Enhance API with comprehensive input validation and error propagation options
- Update test documentation from Spanish to English for consistency
- Remove implementation plan document as it's now complete
- Fix package metadata (email and asset paths)
Update the link to the PixelRoot32 Game Engine repository to point to the new organization URL.
Remove the redundant separator and implementation notes footer, as they are not necessary.
feat: Expose Sprite Compiler as Reusable Python API
@Gperez88 Gperez88 merged commit dcddb21 into main Feb 12, 2026
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