A design system skill for Claude Code inspired by Nothing's visual language. Monochrome, typographic, industrial.
I kept describing the same design rules to Claude over and over — Swiss typography, OLED blacks, segmented progress bars, dot-matrix motifs. So I packaged it into a reusable skill.
Tell Claude /nothing-design or say "Nothing style" and it generates UI following these principles:
- Three-layer visual hierarchy (display, body, metadata — that's it)
- Space Grotesk + Space Mono + Doto font stack
- Full dark and light mode token system
- Segmented progress bars, mechanical toggles, instrument-style widgets
- Output as HTML/CSS, SwiftUI, or React/Tailwind
Copy the nothing-design folder into your Claude Code skills directory:
git clone https://github.com/dominikmartn/nothing-design-skill.git
cp -r nothing-design-skill/nothing-design ~/.claude/skills/That's it. Next time you start Claude Code, the skill is available.
| File | |
|---|---|
SKILL.md |
Design philosophy, craft rules, workflow |
references/tokens.md |
Colors, fonts, spacing, motion tokens |
references/components.md |
Buttons, cards, lists, tables, overlays |
references/platform-mapping.md |
CSS, SwiftUI, React output mappings |
MIT
