Add optional Enhanced Earth oceans, raised clouds and shadows - #116
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Night-side cloud coverage falls off once the shell is unlit, and close-up clouds leave path radiance to the physical atmosphere shell. Co-authored-by: Protonmatter <Protonmatter@users.noreply.github.com>
This was referenced Sep 24, 2026
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Outcome
Earth's historical clouds currently sit on the ground, and its ocean presentation is brighter than the requested deep blue. This adds an optional Earth layers → Enhanced Earth mode with darker, less saturated offshore water, a raised cloud shell, Sun-directed offset ground shadows, and independent cloud drift during Play time. The original view remains the default; the NASA source images and engine state are unchanged.
The comparison is a controlled offscreen OpenGL ES software render using the actual production shaders, original maps and identical camera/Sun direction. It is not a browser or mobile qualification.
Specification and traceability
docs/rfcs/0008-enhanced-earth.md, owner-approved in conversation on 2026-09-23.docs/SPEC.md,docs/validation/enhanced-earth/README.md.Correctness and risk
packed. Rename it tocolumnValueswithout changing formulas. Regenerate the source-bound atmosphere manifest with the normal generator; both 2 MiB numerical fields reproduce byte-for-byte.UI and UX
Validation evidence
Rust/WASM and native WebGL2/browser checks remain for required CI/device validation; no immutable release was built without those inputs. The physical program was compiled, but only the base-haze path was rendered in the comparison. Fresh full coverage was not claimed. Independent review's two minor findings were fixed and confirmed in focused follow-up review.
Documentation