I build systems and the tools around them: rules engines you can test without an engine running, editors that show a designer what a change will cost, and simulators that measure instead of guess. Final-year Computer Education & Instructional Technology student at Hacettepe University, so I also care about the moment a game teaches something and the player doesn't notice.
Five projects, in the order I'd show them to you. Every number on a card is copied from the project's own committed results.
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Match3 Lab ships a WebGL build, 39 core tests and 2 play-mode tests, and a decision record for every rule. Turkish RAG Eval: 58 hand-labelled queries; differences under 0.05 nDCG are noise, and the README says so. TMP Glyph Audit: 18 xUnit + 4 EditMode tests.
Pull requests to projects I don't own. Refreshed every week by a workflow.
4 merged across 3 projects · 7 in review
- Suspicious Delicacies — restaurant sim × turn-based RPG in Unity, three-person team; the restaurant loop, customer AI, QTE minigames and editor tooling are mine
Header and cards are SVGs rendered by scripts/ in the site's palette; the cards' text is outlined so they look the same on every machine.


