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Escapees

Escapees Cover Escapees on itch.io

A game for the LOWREZJAM 2026

Requirement: 64x64 screen

Themes (all optional):

  • Time Is A Construct
  • Save. That. For. Later. Or… Die.
  • Pattern Recognition
  • Biological Restrictions
  • Obey The Game Master
  • Fugitive
  • Gotta Go Fast
  • Seeing With Sound
  • You're Not Allowed To Win - maybe I'll add this at the end? law always wins?
  • Cleanup Crew

Open Source Disclaimer

The provided MIT license is for the whole project. However since I can't redistribute the music, I have replaced all files with silence. Other than that, this is the whole project. :D

Story / Areas

Each area is more difficult than the last.

Area 0: Prepares (Tutorial)

Starting area. Only one escapee. The player will try out his tools and the escapee will prepare the escape plan.

Area 1: Prison [ unfinished ]

Inside the prison building. The player frees escapees from prison cells, workout rooms and their goal is to disable the prison generator.

Area 2: Prison Yard [ not started ]

Inside the prison area. The player helps the escapees find their way though the convoluted prison yards and through its multiple gates (what are they in here for??)

Area 3: On the run [ not started ]

Outside the prison completely. The player navigates the escapees through difficult terrain.

maybe: time limited puzzles, police is chasing you down

Unplanned - Fixes / Changes / Additions

  • Refactor tools
  • Add an "Copy Score" button to the main menu/level select that copies the solved levels and their stats to the clipboard for easy sharing (IMPORTANT)
  • Change stop sign to be always RMB and use the position of the mouse as direction
  • Add screen edge indicators for escapees, start and exit positions (IMPORTANT)
  • Add more ghost visuals that tell what will the tool do exactly (outline)
  • Add scrolling to tool picking
  • Try restarting level without reloading the scene

Planned To-Do

  • Tools (art + animations + logic)
    • Drill - dig forward
    • Hammer - build straight bridge
    • Parachute - soften fall
    • Pickaxe - dig down
    • Stop - stops
  • Game Loop
    • Lebro lives / Count
    • Death/Fail state - when there are not enough lebros left
    • Win/Success state - when all alive lebros left
    • Spawner
    • Exit
    • Pause menu
      • See current stats
      • Quick reset
      • Back to levels
    • Level screen
      • Level selection
      • Clicking level or completing shows the level stats (time to complete, % saved)
      • Unlocking levels after completing minimum
    • Main menu
  • Features
    • Picking up items (RMB)
    • Camera movement (MMB or WSAD or Arrows or Screen Edges)
    • Quick reset (R)
    • Apply theme (Fugitive?)
      • Reskin lebros to escapees
      • Add prison-themed tiles
      • More backgrounds
    • Levels (at least 10)
    • Saving progress
  • Sounds
    • Music (use 80 music pack)
    • Tools
    • Walking + Hitting ground
    • Map destroying tiles
    • UI
  • Polish
    • Scene transitions
    • Particle effects?
    • Speed up button
  • Itch Page
    • Game name
    • Game gif
    • Description
    • Marketing images
      • App icon - 256 x 256
      • Splash screen?
      • Cover - 630 x 500
      • Banners - 512 x 128
      • Screenshots - 64x64 or rather 960x960
  • Testing
    • Builds
      • Web
      • Linux
      • Windows

About

Unity puzzle game inspired by lemmings.

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