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Fix Game|Time Over text scroll positions #248
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a968854
Fix Game|Time Over text scroll positions
JaceCear 9c43664
Remove some magic nums
JaceCear b84d74a
Use ALLOC_TILES() and document Time Over x-values
JaceCear cd024b6
Slightly better macro names
JaceCear df41fff
Fix Game Over x-values
JaceCear 70cd72f
Remove DEBUG code
JaceCear 0e77c09
Formatter...
JaceCear c6e0c56
Merge branch 'main' into game_over
JaceCear fdcf227
Some minor documentation of tasks
JaceCear ab8b52e
Introduce DISPLAY_CENTER_X|Y macros
JaceCear bf87ca1
Rename ZONE_TIME_TO_INT() -> TIME()
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I should make more use of these :(
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Can this list be generated by the animation exporter?
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Nope, but I definitely want to automate it.
As I think I said in the past, the biggest hurdle with it, is that all the different kinds of sprite graphics data are so closely intertwined with eachother that it's tough to use the source data to get everything back, esp. matching.