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Pull Request Overview
This PR aims to fix the "no sleeping" behavior by updating the conditions in the FixedUpdate method of BetterRigidbody.cs.
- Updated the condition in FixedUpdate to only apply exempted velocity changes when the value is nonzero and the rigidbody is not kinematic.
- Moved the reset of _exemptedVelocityChange into the conditional block.
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| _exemptedVelocityChange = Vector3.zero; | ||
| } |
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The current condition may prevent _exemptedVelocityChange from being reset when _rb.isKinematic is true, potentially leaving stale data for future frames. Consider resetting _exemptedVelocityChange outside the conditional block to ensure it is always cleared.
Suggested change
| _exemptedVelocityChange = Vector3.zero; | |
| } | |
| } | |
| _exemptedVelocityChange = Vector3.zero; |
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