Add TBDR Pipeline & Optimize Pipeline#15
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ZzzhHe merged 6 commits intoSimple-XX:mainfrom Oct 21, 2025
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…imize computation and eliminate redundancy. Added copy/move constructors for thread safety Signed-off-by: ZhouFANG <indevn@outlook.com>
Signed-off-by: ZhouFANG <indevn@outlook.com>
…shaded at most once. Update the rendering mode enumeration and implement the corresponding logic in the renderer. Signed-off-by: ZhouFANG <indevn@outlook.com>
…rections and states Signed-off-by: ZhouFANG <indevn@outlook.com>
Signed-off-by: indevn <indevn@outlook.com>
Removed duplicate definition of kSpecularLutResolution. Signed-off-by: indevn <indevn@outlook.com>
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Description
基于现有的TBR和Deferred管线,可以继续实现TBDR管线进行进一步优化。目前已有的工作包括:
Test
目前阶段的性能测试结果与TBR相仿,单帧渲染时间在100ms左右。
测试环境:i9-13900h, WSL2(Ubuntu2404)
ToDo
当前基础测试场景无法充分体现TBDR的优势。为了进一步精细化测试和调优,需要为当前渲染框架引入多光源/半透明场景,需要拓展相关代码实现。