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Gaming
🎮
Gaming
  • Minnesota, USA
  • 02:28 (UTC -05:00)

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snowlune/README.md

Hi, I'm Luna!

29 | she/her

About me

I'm a recent graduate of a Full Stack Web Development program at the University of Minnesota, and I'm actively looking for my first engineering opportunity. I love solving unique problems with code, and I'm particularly interested in web accessibility. Some of my favorite technologies and languages include JavaScript, C/C++, Python, Rust, and Lua. I'm also comfortable working with Linux, BASH, and coreutils.

Hobbies and interests

In my free time, I enjoy music and video games. I'm a big fan of Valorant and formerly played a lot of Overwatch. In fact, I was so inspired by Overwatch that I created a Workshop mode coding AI for every single hero in the game.

Other interests of mine include SPACE - I'm a big NASA fan and the JWST really excites me.

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  1. RavensAIDome RavensAIDome Public

    A sandbox practice game mode for the Overwatch Workshop featuring 1v1 AI for all heroes.

    Shell 8 1

  2. readme-generator readme-generator Public

    A node package for generating README files for software repositories

    JavaScript

  3. acga-theme acga-theme Public

    A 16 color theme based on the canonical 4-bit RGBI palette as used in CGA.

    Python

  4. pomo pomo Public

    A standalone customizable Pomodoro timer made with raylib.

    C++

  5. rl-confetti rl-confetti Public

    a simple little result of playing around with raylib for the first time.

    C

  6. tinybasicjs tinybasicjs Public

    A pure JavaScript implementation of tinybasic in the browser

    JavaScript