fix: reword player messages in character - #61
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Replace out-of-character wording in gameplay messages (permissions, containers, entities, chunks, plugin tags) with in-world phrasing. Staff commands, usage help and setup errors keep their plain wording. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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WalkthroughThis change updates player-facing wording for animal warnings, linked-token errors, cup storage, mixing inputs, and duplicate ingredients. It also updates a test expectation for the animal warning. The described checks and control flow remain unchanged. ChangesPlayer-facing message updates
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~4 minutes Change: Bug fix Suggested reviewers: Merge Risk: 🔵 Low · up to The animal warning may mislead players about when an unclaimed animal disappears. This is a localized wording issue, so the PR is mergeable with bounded follow-up.
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/cooking/husbandry/HusbandryClaimHint.java:
- Around line 91-92: Update the unclaimed-entity hint in HusbandryClaimHint to
describe removal as occurring when the area loads, rather than implying it
depends on a nearby player. Update the related test assertion to expect the
load-trigger wording.
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ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Advanced
Run ID: 185dd4d7-98ea-46ef-bc08-0a00b45e2f21
📒 Files selected for processing (6)
src/main/java/net/tfminecraft/cooking/husbandry/HusbandryClaimHint.javasrc/main/java/net/tfminecraft/cooking/husbandry/HusbandryTamingListener.javasrc/main/java/net/tfminecraft/cooking/liquid/LiquidContainerHandler.javasrc/main/java/net/tfminecraft/cooking/mixing/MixingBowlHandler.javasrc/main/java/net/tfminecraft/cooking/utils/StationAddonRules.javasrc/test/java/net/tfminecraft/cooking/husbandry/HusbandryOwnedMountTest.java
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Summary
Rewords player-facing gameplay messages that broke immersion with server terms (permissions, access, containers, entities, chunks, plugin names) so they read in character. Staff and admin commands, usage help and setup errors keep their plain wording. Wording only: no permission checks or message routing change.
Before and after
Colour codes are omitted; the code keeps them.
Testing
mvn -o verifypasses: 276 tests, 0 failures.🤖 Generated with Claude Code