feat: log each online player's position once a minute - #18
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Add a "player-pings" option (seconds, default 60, 0 disables). A repeating task records each online player's position as a session row with the new ping action, so purge, per-world config, every storage backend and the existing (user,time) index already handle it. No schema change is needed. "/co lookup a:ping" lists the pings. "a:session" now lists only logins and logouts, and "a:session,ping" lists both. The session API methods keep returning only logins and logouts. Session lookups no longer require the block or click lookup permissions, which they only hit because session actions reuse those ids. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 9 remain after this review. 📝 SummarySummary by CodeRabbit
WalkthroughThe change records online player locations at configured intervals. It adds ping action parsing, session lookup filtering, and output for ping results. ChangesPlayer position ping logging and lookup
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant PlayerPingListener
participant Queue
participant Process
participant PlayerPingProcess
participant PlayerSessionLogger
PlayerPingListener->>Queue: queuePlayerPing with player name, location, and time
Queue->>Process: Enqueue PLAYER_PING record
Process->>PlayerPingProcess: Dispatch record with batch, object, and user
PlayerPingProcess->>PlayerSessionLogger: Log location with SessionActions.PING
Merge Risk: ⚪ Minimal · up to The interval adjustment applies world changes and reloaded settings on the next check, including disabling pings. No actionable merge-blocking issue was identified. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to Periodic recording creates persistent movement history that existing session readers can access. The checked permission paths remain restricted, with no demonstrated unauthorized access. Database access policy and some recovery behavior remain unverified. Retained concerns Security review detailsSecurity Blast Radius
Security Findings and Attack Paths
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/coreprotect/listener/player/PlayerPingListener.java:
- Around line 57-58: Update the NEXT_PING scheduling logic in PlayerPingListener
so existing player deadlines reflect the current positive interval when a world
or configuration changes it. Track each player’s last ping time and compare
elapsed time against the current interval, or recalculate the deadline when the
interval changes, while preserving the existing disabled-interval behavior.
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Configuration used: Organization UI
Review profile: CHILL
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Run ID: c6fc02f0-177a-4bdd-b923-885dd9f070bd
📒 Files selected for processing (19)
README.mdlang/en.ymlsrc/main/java/net/tfminecraft/coreprotect/api/SessionLookup.javasrc/main/java/net/tfminecraft/coreprotect/command/LookupCommand.javasrc/main/java/net/tfminecraft/coreprotect/command/TabHandler.javasrc/main/java/net/tfminecraft/coreprotect/command/lookup/StandardLookupThread.javasrc/main/java/net/tfminecraft/coreprotect/command/parser/ActionParser.javasrc/main/java/net/tfminecraft/coreprotect/config/Config.javasrc/main/java/net/tfminecraft/coreprotect/consumer/Queue.javasrc/main/java/net/tfminecraft/coreprotect/consumer/process/PlayerPingProcess.javasrc/main/java/net/tfminecraft/coreprotect/consumer/process/Process.javasrc/main/java/net/tfminecraft/coreprotect/database/Lookup.javasrc/main/java/net/tfminecraft/coreprotect/database/LookupRaw.javasrc/main/java/net/tfminecraft/coreprotect/language/Language.javasrc/main/java/net/tfminecraft/coreprotect/language/Phrase.javasrc/main/java/net/tfminecraft/coreprotect/listener/ListenerHandler.javasrc/main/java/net/tfminecraft/coreprotect/listener/player/PlayerPingListener.javasrc/main/java/net/tfminecraft/coreprotect/model/action/SessionActions.javasrc/main/java/net/tfminecraft/coreprotect/services/PluginInitializationService.java
Included review availability: This review used your included allowance. Your plan provides up to 10 included reviews per hour; 9 remain after this review.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Summary
player-pingsconfig option: every N seconds (default 60,0disables, per-world configs supported) each online player's position is stored as a row inco_sessionwith a newpingaction (2)./co lookup u:<player> a:pinglists the pings as<player> was online here.with clickable coordinates.a:sessionnow lists only logins and logouts.a:session,pingshows both.(user,time)index already work, with no schema change. Each row is about 40–60 bytes, so 15 players online on average comes to roughly 0.5 GB a year in SQLite.sessionLookup,performSessionLookup) still returns only logins and logouts, so existing callers are unaffected.coreprotect.lookup.blockorcoreprotect.lookup.click. They only needed those because session actions reuse the block action ids, anda:pingwould otherwise have needed click permission.The tick cost is one loop over online players per second. Database writes go through the normal consumer, off the main thread.
Testing
mvn packagepasses.player-pings: 5) with an offline bot that walked 4 blocks every 6 s for 30 s. Result: 1 login row, 5 ping rows following the bot's x position, 1 logout row.a:pingshowed only pings,a:sessiononly login and logout,a:session,pingboth, anda:-sessiononly the logout.player-pings: 0, ran/co reloadand reconnected. The new session logged a login and a logout and no pings.🤖 Generated with Claude Code