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fix: reword player messages in character - #29
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Replace out-of-character wording in gameplay messages (permissions, containers, entities, chunks, plugin tags) with in-world phrasing. Staff commands, usage help and setup errors keep their plain wording. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Limit details: You’ve used all 10 included reviews currently available. 📝 SummarySummary by CodeRabbit
WalkthroughThis PR updates placement, tournament and dealer messages. The text removes staff from stated permissions, adds conditions for finishing a tournament, and states that nobody can take over dealing at a house table. ChangesMessage updates
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~4 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to The wording-only change is mergeable. Existing servers need matching updates to their local messages.yml to display the revised text. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 1 system. Changed systems: Architecture concerns Review detailsSystems and components
Before / after behavior
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Actionable comments posted: 2
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Inline comments:
Review comments at @src/main/resources/messages.yml:
- Around line 122-123: Update the configure_refused, kick_refused, and
finish_refused messages to state that the table host or staff may perform the
action, while preserving each message’s existing conditions.
- Around line 124-125: Update the `finish_refused` message to state that all
payouts must be complete before the host can finish the tournament, while
preserving its existing requirements.
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⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Advanced
Run ID: 92e746e5-6a0b-4fc0-98f9-2ae17c63d620
📒 Files selected for processing (1)
src/main/resources/messages.yml
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Summary
Rewords player-facing gameplay messages that broke immersion with server terms (permissions, access, containers, entities, chunks, plugin names) so they read in character. Staff and admin commands, usage help and setup errors keep their plain wording. Wording only: no permission checks or message routing change.
Before and after
Colour codes are omitted; the code keeps them.
Live config
Deployed servers keep their own copy of this file, so Dev and Main need a matching edit when this ships:
messages.yml:place.pickup_denied,poker.configure_refused,poker.kick_refused,poker.finish_refusedanddealer.staff_table.Testing
mvn -o verifypasses: 1108 tests, 0 failures.🤖 Generated with Claude Code