fix(examples): redesign vertex-weight-limit as a painted industrial arm - #264
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The gallery review singled this hero out: a stack of orange cylinders in a mostly empty frame, and the bone influences the example is about were invisible. The arm is now a designed six-axis-style industrial robot - bolted plinth, turret, finned drive pack, clevis cheeks and servo drums, box-section arms, a gas-spring balancer, wrist fork and two-jaw gripper - in a reaching pose that fills the frame (fill 0.725x / 0.872y). The render path now paints the post-limit weights, read back from v.groups, as a BoneBlend colour attribute: rigid segments show their bone's colour and the two back cables grade across each joint, so the viewer sees where bones blend. The four-influence cap itself stays numeric-only (the pruned spill is at most 0.0027), and the README says so. Weights are now authored as a joint hand-over plus an auto-weight-style spill on the cables; all checks are unchanged and pass identically on 4.5.11, 5.1.2 and 5.2.1, each re-falsified. The render path also gains the asset-quality gate (exit 11). asset_sheet_panel.py keeps armatures so a skinned asset is sheeted in its pose rather than its rest pose. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
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What changed and why
The gallery review singled out
vertex-weight-limit: a stack of orange cylinders with dark rings in a mostly empty frame (low horizontal fill), no design, and the bone influences it is about were invisible.MechArm) shaped as a six-axis-style industrial robot arm:v.groups, as aBoneBlendcolour attribute:Σ wᵢ·colourᵢ, displayed matte through an Attribute node.gallery_asset_quality.check_asset_quality(exit 11, added to the README table).scripts/asset_sheet_panel.pynow keeps armature objects. They never render, and deleting one drops a skinned asset back to its rest pose: this arm would stand straight up with the balancer rod detached. This is a one-line change, and the reference panels are unaffected because they have no armatures.Before / after
docs/gallery/contact-sheets/vertex-weight-limit-contact-sheet.webpdocs/gallery/asset-sheets/vertex-weight-limit.webpmain(cylinder stack, fill limited by the vertical axis, left and right thirds empty).Gate numbers (5.2.1)
framing_ok.aq_ok.collision-hull-proxy,socket-attach-points,vertex-color-ao,wheelbarrowandapothecary-shelf: pass. The arm is not the least-designed object in the lineup. It has named mechanical subassemblies, five materials and edge90 0.027.measure_hero_drift.py --only vertex-weight-limit: mean_abs 0.00412, luma 0.2555/0.2550, verdict matches.Checks per binary (check-only path via
tests/smoke/run_example.py)E:\Blender-Developer-Tools\.scratch\blender-5.2.1-windows-x64\blender.exeE:\Blender-Developer-Tools\.scratch\blender-5.1.2-windows-x64\blender.exeE:\Blender-Developer-Tools\.scratch\blender-4.5.11-windows-x64\blender.exeAll three report identical numbers:
The
--outputrender path was also run on 4.5.11: framing_ok and aq_ok, mean pixel difference 0.18/255 against 5.2.1.Falsifiers (5.2.1;
--skip-limiton all three binaries)The checks themselves are unchanged. They were re-proven because the geometry and weight authoring changed.
--skip-limit(4.5.11, 5.1.2, 5.2.1)SPILL = 0(no five-influence tail)w**1.1Proven by live run vs established by inspection only
Proven by live run:
build_gallery.pyregeneration. The generated<img alt>indocs/gallery/index.htmlanddocs/gallery/vertex-weight-limit/index.htmlwas read and matches the new 184-character alt.Established by inspection only:
paint_weight_mapreadingv.groups.docs/VISUAL-STYLE.mdwas not edited. Its asset-quality table records historical measurements for the former reference row. The new floors for this asset are listed above for the table's owner.🤖 Generated with Claude Code