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  • Australia
  • 15:24 (UTC +11:00)

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@Trae-Hytale @HytaleGameServers @Trae-Maven

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TR4E/README.md

๐Ÿ‘‹ Hi, I'm Trae!

๐Ÿš€ Backend Java Software Engineer | ๐Ÿ—๏ธ Software Architecture | ๐Ÿ” Cybersecurity

I'm a software engineer specializing in backend Java development, distributed systems, modular frameworks, and secure, high-performance applications.

My work focuses on developing scalable infrastructure, reusable developer APIs, and reliable software architectures using technologies such as Java, Spring Boot, PostgreSQL, Redis, and Docker.

I enjoy building complex systems from the ground up, optimizing performance, and creating clean, maintainable, and extensible software.


๐Ÿง‘โ€๐Ÿ’ป Technical Expertise

๐Ÿ’ป Programming & Engineering

Category Technologies & Expertise
โ˜• Backend Development Java 8โ€“25, Spring Boot, Spring Framework, REST APIs, WebSockets
๐Ÿ—๏ธ Software Architecture OOP, SOLID, Design Patterns, Dependency Injection, Modular Architecture
โšก Concurrency & Performance Multithreading, CompletableFuture, Asynchronous Processing, Caching, Batch Processing
๐Ÿ—„๏ธ Databases & Persistence PostgreSQL, MySQL, MongoDB, Redis, SQL, jOOQ
๐Ÿ” Application Security Spring Security, JWT, Ed25519, Cryptography, Authentication, Authorization
โ˜๏ธ DevOps & Infrastructure Docker, Linux, Maven, Git, GitHub Actions, CI/CD, Cloudflare
๐Ÿ› ๏ธ Additional Languages Python, C, C++, C#, JavaScript, Bash, PowerShell

๐Ÿ›ก๏ธ Cybersecurity

  • ๐Ÿ” Offensive Security: Penetration Testing, OSINT, Ethical Hacking
  • ๐Ÿ”’ Defensive Security: Network Security, Application Security, Data Security
  • ๐Ÿ”‘ Cryptography: Encryption, Hashing, Digital Signatures, Authentication
  • ๐Ÿงฉ Security Engineering: Reverse Engineering, Secure Software Development, Security Automation

๐Ÿš€ Featured Engineering Projects

๐Ÿงฑ Foundation โ€” Modular Java Framework

๐ŸŒ Open Source ยท โ˜• Java 25 ยท ๐Ÿ“ฆ Maven Multi-Module

๐Ÿ”— Explore Foundation on GitHub

Foundation is a modular Java framework designed to provide reusable, high-performance infrastructure for backend applications, Minecraft platforms, and Spring Boot services.

Built with modularity, extensibility, and reliability in mind, Foundation provides independent modules that can be integrated individually without requiring the entire framework.

๐Ÿงฉ Framework Modules

Module Description
๐Ÿ—„๏ธ Database PostgreSQL persistence, Redis integration, multi-layer caching, schema management, entity repositories, batched writes, and distributed cache synchronization.
๐Ÿ’‰ Injector Lightweight dependency injection with automatic component discovery, constructor injection, lifecycle management, and extensible component resolution.
๐ŸŽฎ Minecraft Reusable Paper and Velocity frameworks with plugin lifecycle management, developer APIs, and optional gameplay components.
๐Ÿƒ Spring Spring Boot components for request rate limiting, HTTP security, page routing, caching, and web application infrastructure.
๐Ÿ› ๏ธ Utilities Java utilities for reflection, HTTP, cryptography, hashing, file handling, data conversion, and general-purpose development.

โšก Engineering Highlights

  • ๐Ÿ”„ Distributed Persistence โ€” PostgreSQL and Redis integration with cross-instance cache synchronization.
  • ๐Ÿš€ Multi-Layer Caching โ€” Local Cache โ†’ Redis โ†’ Database retrieval with efficient cache management.
  • ๐Ÿ“ฆ Batch Processing โ€” Optimized database writes, entity change tracking, and persistence operations.
  • ๐Ÿ’‰ Dependency Injection โ€” Component discovery, dependency resolution, lifecycle hooks, and modular extensions.
  • ๐Ÿ›ก๏ธ Application Security โ€” Reusable Spring Boot security and configurable rate limiting.
  • ๐Ÿงฉ Modular Architecture โ€” Independent Maven modules with well-defined APIs and responsibilities.
  • ๐ŸŽฎ Platform Integration โ€” Extensible frameworks supporting Paper and Velocity applications.

๐Ÿ› ๏ธ Technology Stack

Java 25 ยท Maven ยท PostgreSQL ยท Redis ยท Spring Boot ยท Paper ยท Velocity


๐ŸŒ Nexus โ€” Distributed Game Network Infrastructure

๐Ÿ”’ Private / Proprietary ยท โ˜• Java 25 ยท ๐ŸŒ Distributed Systems

Nexus is a game-agnostic distributed infrastructure framework designed to coordinate game servers, proxies, and players across scalable, multi-instance networks.

It provides a shared infrastructure layer for network state, instance lifecycle management, player routing, distributed messaging, and automated provisioning.

Built around a modular Java architecture with Redis-backed synchronization, Nexus separates platform-independent network logic from specific implementations such as Velocity and Paper.

๐Ÿงฉ Infrastructure Modules

Module Description
๐Ÿ“˜ API Shared contracts and data models for instances, players, registries, messaging, and network operations.
โš™๏ธ Core Redis-backed distributed state, instance registration, health monitoring, admission control, and synchronization.
๐Ÿ”€ Proxy Velocity integration for player routing, connection management, secure transfers, and graceful proxy draining.
๐Ÿ–ฅ๏ธ Server Paper integration for server registration, network coordination, and shared server lifecycle management.
โณ Limbo Optional holding servers for queueing, maintenance operations, and temporary player transfers.
๐ŸŽ›๏ธ Orchestrator Spring Boot service responsible for queue management, infrastructure coordination, and scaling decisions.
โ˜๏ธ Provisioner Provider-independent instance provisioning with Vultr and Pterodactyl integrations.

โšก Engineering Highlights

  • ๐ŸŒ Distributed Network State โ€” Shared instance and player registries coordinated through Redis.
  • ๐Ÿ“ก Real-Time Messaging โ€” Redis pub/sub communication and cross-instance synchronization.
  • ๐Ÿ’“ Instance Health Monitoring โ€” Heartbeats, automatic stale-instance cleanup, and network availability tracking.
  • ๐Ÿ”„ Graceful Proxy Draining โ€” Player migration and controlled shutdowns for rolling maintenance.
  • ๐Ÿ” Secure Player Transfers โ€” HMAC-signed, single-use transfer tickets.
  • ๐Ÿšฆ Admission Control โ€” Global rate limiting, connection capacity management, and queue-based routing.
  • โณ Maintenance & Limbo โ€” Temporary player holding and controlled network re-entry.
  • โ˜๏ธ Infrastructure Automation โ€” Automated provisioning and orchestration through external provider APIs.
  • ๐Ÿงฉ Platform Independence โ€” Reusable core infrastructure with separate platform-specific integrations.

๐Ÿ› ๏ธ Technology Stack

Java 25 ยท Maven ยท Redis ยท Spring Boot ยท Velocity ยท Paper ยท Vultr ยท Pterodactyl

๐Ÿ”’ Private repository โ€” source code is not publicly available.


๐Ÿ› ๏ธ Additional Development

Outside my featured projects, I have experience developing software across several engineering disciplines.

Area Experience
๐Ÿ” Authentication & Security JWT authentication, asymmetric cryptography, secure token management, and application security frameworks.
๐Ÿ›ก๏ธ Cybersecurity Tools OSINT utilities, penetration testing tools, reverse engineering, and security automation.
๐Ÿค– Automation & Integrations Algorithmic trading frameworks, Discord integrations, TradingView integrations, and custom automation systems.
โ˜๏ธ Infrastructure Engineering Linux administration, Docker environments, distributed services, deployment automation, and CI/CD pipelines.

๐Ÿ—๏ธ Engineering Philosophy

I prioritize software that is not only functional, but also maintainable, scalable, secure, and efficient.

  • ๐Ÿงฉ Modularity โ€” Clear separation of responsibilities, reusable components, and extensible interfaces.
  • ๐Ÿ›ก๏ธ Reliability โ€” Predictable behavior, fault handling, lifecycle management, and consistent application state.
  • โšก Performance โ€” Efficient concurrency, optimized database operations, intelligent caching, and reduced overhead.
  • ๐Ÿ” Security โ€” Secure-by-design systems, strong authentication, and defensive programming practices.
  • ๐Ÿงน Clean Code โ€” Readability, SOLID principles, maintainable abstractions, and thorough testing.
  • ๐Ÿš€ Scalability โ€” Architectures designed to support growing workloads and distributed environments.

๐ŸŒ Open Source & Collaboration

I'm passionate about developing open-source Java frameworks, backend infrastructure, and reusable developer tools.

My primary open-source project is Foundation, a modular framework combining persistence, dependency injection, Spring Boot components, Minecraft platform integrations, and general-purpose Java utilities.

My engineering interests include backend Java development, distributed systems, software architecture, performance optimization, application security, and open-source development.

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  1. Foundation Foundation Public

    Modular Java 25 toolkit for dependency injection, PostgreSQL/Redis persistence and caching, Spring Boot security and rate limiting, and Minecraft Paper/Velocity plugin frameworks.

    Java