I build Unity games from concept to launch: mobile, PC, and real-time multiplayer. I've been developing games professionally since 2019, and I currently work as a Senior Game Developer at Inventix Games and CTO at Cipher Coders, where I lead a team of Unity developers.
- 馃幃 Gameplay programming, game architecture, and performance optimization
- 馃寪 Real-time multiplayer with Photon Fusion / PUN and Socket.IO
- 鈿欙笍 Game backends and APIs with NestJS, Firebase, PlayFab, MongoDB, and SQL
- 馃摫 Mobile monetization with AdMob, Unity Ads, and in-app purchases
- 馃捈 Open to freelance projects. Get in touch
| Project | What it is | Built with |
|---|---|---|
| Buraco Plus | Brazilian Buraco multiplayer card game with lobby matchmaking | Unity, Photon Fusion, Socket.IO, NestJS |
| Elm Kiosk | AI-powered 3D kiosk character with LLM answers and lip sync | Unity, WebSockets, SALSA LipSync |
| Merge Defense | 2D merge tower-defense survival game with waves and bosses | Unity 6, URP 2D |
| Misadventures of Samson | 3D endless runner for Android and iOS | Unity 6, URP, IAP |
| The Fourth Impossible | Single-player PC game with combat, quests, and cutscenes | Unity, C# |
| Hide and Seek | Online multiplayer hide-and-seek for mobile | Unity, Photon Fusion |
| Pizzarush | Pizza cooking game with 50K+ downloads on Google Play | Unity, AdMob |
Client source code stays private under NDA, so each project links to a case study. Gameplay footage is on my portfolio and showreel.
- Unity-Admob-Ads: drop-in AdMob manager for Unity with a custom editor for multiple ad IDs
- GroundFitting: aligns characters and animals to uneven terrain and slopes