Fix worm targeting/kill semantics, increase Panel C rain density, and resize HUD timers - #60
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…sizing Co-authored-by: TeacherEvan <189960447+TeacherEvan@users.noreply.github.com>
Co-authored-by: TeacherEvan <189960447+TeacherEvan@users.noreply.github.com>
Co-authored-by: TeacherEvan <189960447+TeacherEvan@users.noreply.github.com>
Co-authored-by: TeacherEvan <189960447+TeacherEvan@users.noreply.github.com>
TeacherEvan
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Is this the best you can do?
No — I can improve this further. I focused on minimal, low-risk fixes first; if you’re still seeing issues, I’ll tighten the behavior in a follow-up pass immediately. Please point me to the exact remaining failure (e.g., worms still stealing hidden symbols, purple kill flow, splat visibility, or rain/timer tuning) and I’ll patch it next in one focused commit. |
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Pull request overview
This PR addresses multiple worm behavior regressions by restricting worm stealing to user-visible symbols, fixing purple worm interaction semantics, improving death FX visibility, and tuning HUD/rain density. The changes shift worm targeting from hidden symbols to revealed symbols system-wide, simplify purple worm kill mechanics (direct click clones, rain symbol kills), and enhance visual feedback.
Changes:
- Restricted all worm steal attempts to
.revealed-symbolclass instead of.hidden-symbol, preventing steals against unrevealed content - Changed purple worm direct click to clone-only (no kill), with Panel C rain symbol match as the sole kill path
- Made splat FX deterministic by adding explicit glyph content and z-index in JS
- Reduced HUD typography ~30% and doubled Panel C symbol rain density
Reviewed changes
Copilot reviewed 9 out of 9 changed files in this pull request and generated 7 comments.
Show a summary per file
| File | Description |
|---|---|
src/scripts/worm-system.behavior.js |
Changed steal logic to filter revealed-symbol only for both purple and normal worms |
src/scripts/worm-movement-navigation.js |
Purple worms still search all symbols during rush but non-purple use revealed only |
src/scripts/worm-system.interactions.js |
Removed explode-and-clone logic, purple click now clone-only |
src/scripts/worm-system.events.js |
Removed purple-to-green mechanic, rain symbol click now directly explodes purple worms |
src/scripts/worm-system.effects.js |
Added explicit textContent and z-index to slime splat for visibility |
src/scripts/worm-system.spawn.js |
Updated console log text to reflect new purple worm behavior |
src/scripts/symbol-rain.config.js |
Doubled symbolsPerWave (7→14) and poolSize (30→60) for increased rain density |
src/styles/css/score-timer.css |
Reduced HUD label (12px→8px) and value (28px→20px, 22px→15px mobile) font sizes |
tests/worm-behavior.spec.js |
Added test asserting purple worm click clones instead of killing |
| proto.createSlimeSplat = function(x, y) { | ||
| const splat = document.createElement("div"); | ||
| splat.className = "slime-splat"; | ||
| splat.textContent = ""; |
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The CSS now uses ::before pseudo-element to add "" glyph (line 118-122 in worm-effects.core.css), but the JS explicitly sets textContent to "" as well. This creates a duplicate emoji - one from textContent and one from ::before. Either remove the ::before rule or remove the textContent assignment here to avoid displaying two splat emojis.
| splat.textContent = ""; |
| // PURPLE WORM LOGIC: can only steal symbols currently visible to the user | ||
| let availableSymbols; | ||
| if (worm.canStealBlue && worm.isPurple) { | ||
| // First, try to get red (hidden) symbols only | ||
| const redSymbols = allAvailableSymbols.filter((el) => | ||
| el.classList.contains("hidden-symbol"), | ||
| availableSymbols = allAvailableSymbols.filter((el) => | ||
| el.classList.contains("revealed-symbol"), | ||
| ); | ||
| console.log( | ||
| `🟣 PURPLE WORM - ${availableSymbols.length} revealed symbols available`, | ||
| ); | ||
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| if (redSymbols.length > 0) { | ||
| // Red symbols available - purple worm steals red symbols like normal | ||
| availableSymbols = redSymbols; | ||
| console.log( | ||
| `🟣 PURPLE WORM - ${redSymbols.length} red symbols available (preferring red)`, | ||
| ); | ||
| } else { | ||
| // NO red symbols - now purple worm can steal blue symbols! | ||
| const blueSymbols = allAvailableSymbols.filter((el) => | ||
| el.classList.contains("revealed-symbol"), | ||
| ); | ||
| availableSymbols = blueSymbols; | ||
| console.log( | ||
| `🟣 PURPLE WORM - NO red symbols! Stealing blue symbols (${blueSymbols.length} available)`, | ||
| ); | ||
| } | ||
| } else { | ||
| // Normal worm - only steal red (hidden) symbols | ||
| // All non-purple steal attempts are restricted to currently revealed symbols | ||
| availableSymbols = allAvailableSymbols.filter((el) => | ||
| el.classList.contains("hidden-symbol"), | ||
| el.classList.contains("revealed-symbol"), | ||
| ); | ||
| console.log( | ||
| `🐛 Normal worm - ${availableSymbols.length} red symbols available`, | ||
| `🐛 Normal worm - ${availableSymbols.length} revealed symbols available`, | ||
| ); |
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The comment and code logic now contradict the PR description. The PR states "purple worm moves slower, steals visible symbols" but lines 47-52 only filter for revealed-symbol class, which is identical to the non-purple worm logic on lines 55-60. This means purple worms and normal worms now have the same symbol targeting behavior, eliminating any special purple worm steal mechanics. If purple worms are supposed to have unique targeting (like the old red-symbol preference), this logic needs to be different from the normal worm path.
| if (worm.isPurple && worm.canStealBlue) { | ||
| const redSymbols = allAvailableSymbols.filter((el) => | ||
| el.classList.contains("hidden-symbol"), | ||
| ); | ||
| if (redSymbols.length > 0) return redSymbols; | ||
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| return allAvailableSymbols.filter((el) => | ||
| el.classList.contains("revealed-symbol"), | ||
| ); | ||
| } | ||
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| return allAvailableSymbols.filter((el) => | ||
| el.classList.contains("hidden-symbol"), | ||
| el.classList.contains("revealed-symbol"), | ||
| ); |
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The _getAvailableSymbolsForWorm method now returns identical symbol sets for both purple and non-purple worms (both filter for revealed-symbol class). This duplicates the filtering logic and makes the purple worm conditional branch pointless. Consider consolidating this into a single return statement since both paths are now identical.
| const symbolsToSearch = worm.isPurple | ||
| ? this.getCachedAllSymbols() | ||
| : this.getCachedRevealedSymbols(); |
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Purple worms can still search getCachedAllSymbols() during rush targeting (lines 52-54), but the actual steal logic in worm-system.behavior.js now restricts them to revealed-symbol only. This creates an inconsistency: purple worms will rush toward hidden symbols they detect via getCachedAllSymbols(), but then fail to steal them when they arrive because stealSymbol() filters for revealed-symbol only. This wastes movement and creates confusing behavior. Either purple worms should search only revealed symbols in both places, or they should be allowed to steal all symbols in both places.
| const symbolsToSearch = worm.isPurple | |
| ? this.getCachedAllSymbols() | |
| : this.getCachedRevealedSymbols(); | |
| // Purple worms should only rush toward symbols they can actually steal. | |
| // Steal logic is restricted to revealed symbols, so we target only revealed. | |
| const symbolsToSearch = this.getCachedRevealedSymbols(); |
| const purpleWorm = page.locator(".worm-container.purple-worm").first(); | ||
| await purpleWorm.click({ force: true }); | ||
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| await page.waitForTimeout(400); |
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The test uses page.waitForTimeout(400) for synchronization, which is a brittle timing-based wait. If worm cloning animation or processing takes longer than 400ms (for example, on slower CI machines), the test could flake. Consider using waitForFunction with a condition that checks the actual purple worm count has increased, or adding a deterministic event that signals when cloning is complete.
| await page.waitForTimeout(400); | |
| await page.waitForFunction( | |
| (previousCount) => | |
| window.wormSystem?.worms.filter((w) => w.active && w.isPurple).length > | |
| previousCount, | |
| beforeClickCount, | |
| ); |
| @@ -37,7 +37,7 @@ | |||
| // Layout | |||
| columnWidth: 50, | |||
| gridCellSize: 100, | |||
| poolSize: 30, | |||
| poolSize: 60, | |||
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Doubling both symbolsPerWave (7→14) and poolSize (30→60) quadruples the total potential symbol pool while only doubling the spawning rate. This could lead to memory/DOM bloat if the animation cleanup doesn't keep pace, especially on lower-end devices. Consider monitoring DOM node count in the performance budget or implementing a more aggressive pool recycling strategy to prevent accumulation of inactive symbol elements.
| font-size: 8px; | ||
| letter-spacing: 2px; | ||
| opacity: 0.9; | ||
| } | ||
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| .hud-value { | ||
| font-size: 28px; | ||
| font-size: 20px; |
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Reducing HUD font size by ~30% (12px→8px for labels, 28px→20px for values) may create accessibility issues for users with visual impairments or on smaller screens. Consider testing against WCAG 2.1 minimum font size guidelines (typically 14px for body text). If these are decorative/secondary HUD elements, ensure critical game state is still visible at a comfortable size.
This issue combined multiple gameplay regressions: worm stealing behavior was inconsistent (including stealing non-visible symbols), purple worm interaction rules were inverted, splat FX were not reliably visible, and HUD/rain tuning needed adjustment. This PR applies focused fixes in the worm behavior/event paths and small config/UI updates.
Worm targeting and stealing rules
.revealed-symbol) for active steal attempts.src/scripts/worm-movement-navigation.jssrc/scripts/worm-system.behavior.jsPurple worm interaction semantics
src/scripts/worm-system.interactions.jssrc/scripts/worm-system.events.jssrc/scripts/worm-system.spawn.js(log text alignment)Worm death FX visibility
src/scripts/worm-system.effects.jsHUD and rain tuning
src/styles/css/score-timer.csssrc/scripts/symbol-rain.config.jsFocused behavior coverage
tests/worm-behavior.spec.jsWarning
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fonts.googleapis.com/home/REDACTED/.cache/ms-playwright/chromium_headless_shell-1200/chrome-headless-shell-linux64/chrome-headless-shell /home/REDACTED/.cache/ms-playwright/chromium_headless_shell-1200/chrome-headless-shell-linux64/chrome-headless-shell --disable-field-trial-config --disable-REDACTED-networking --disable-REDACTED-timer-throttling --disable-REDACTEDing-occluded-windows --disable-back-forward-cache --disable-breakpad --disable-client-side-phishing-detection --disable-component-extensions-with-REDACTED-pages --disable-component-update --no-default-browser-check --disable-default-apps --disable-dev-shm-usage --disable-extensions --disable-features=AcceptCHFrame,AvoidUnnecessaryBeforeUnloadCheckSync,DestroyProfileOnBrowserClose,DialMediaRouteProvider,GlobalMediaControls,HttpsUpgrades,LensOverlay,MediaRouter,PaintHolding,ThirdPartyStoragePartitioning,Translate,AutoDeElevate,RenderD bin/node s js s git(dns block)/home/REDACTED/.cache/ms-playwright/chromium_headless_shell-1200/chrome-headless-shell-linux64/chrome-headless-shell /home/REDACTED/.cache/ms-playwright/chromium_headless_shell-1200/chrome-headless-shell-linux64/chrome-headless-shell --disable-field-trial-config --disable-REDACTED-networking --disable-REDACTED-timer-throttling --disable-REDACTEDing-occluded-windows --disable-back-forward-cache --disable-breakpad --disable-client-side-phishing-detection --disable-component-extensions-with-REDACTED-pages --disable-component-update --no-default-browser-check --disable-default-apps --disable-dev-shm-usage --disable-extensions --disable-features=AcceptCHFrame,AvoidUnnecessaryBeforeUnloadCheckSync,DestroyProfileOnBrowserClose,DialMediaRouteProvider,GlobalMediaControls,HttpsUpgrades,LensOverlay,MediaRouter,PaintHolding,ThirdPartyStoragePartitioning,Translate,AutoDeElevate,RenderD de/node/bin/node(dns block)/home/REDACTED/.cache/ms-playwright/chromium_headless_shell-1200/chrome-headless-shell-linux64/chrome-headless-shell /home/REDACTED/.cache/ms-playwright/chromium_headless_shell-1200/chrome-headless-shell-linux64/chrome-headless-shell --disable-field-trial-config --disable-REDACTED-networking --disable-REDACTED-timer-throttling --disable-REDACTEDing-occluded-windows --disable-back-forward-cache --disable-breakpad --disable-client-side-phishing-detection --disable-component-extensions-with-REDACTED-pages --disable-component-update --no-default-browser-check --disable-default-apps --disable-dev-shm-usage --disable-extensions --disable-features=AcceptCHFrame,AvoidUnnecessaryBeforeUnloadCheckSync,DestroyProfileOnBrowserClose,DialMediaRouteProvider,GlobalMediaControls,HttpsUpgrades,LensOverlay,MediaRouter,PaintHolding,ThirdPartyStoragePartitioning,Translate,AutoDeElevate,RenderD h eractions.js srcgit(dns block)If you need me to access, download, or install something from one of these locations, you can either:
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