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Raiding clan removal - #30

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RandyChihuahua wants to merge 11 commits into
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raiding-clan-removal
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Raiding clan removal#30
RandyChihuahua wants to merge 11 commits into
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raiding-clan-removal

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@RandyChihuahua

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…clans, outlaw clans, and to remove their heroes.

Adds a chaos raider clan to replace the usage of the kingdom-related chaos clan for the chaos portal.

Removing the attributes allows the clans to not need heroes while still allowing them to function as clan references for the raiding parties spawned by the settlements, the template reference, banner for settlement + parties, etc...

Save incompatible.
Party owner no longer points at clan leader.
_template field removed from component as it resides with the clan definition. Fixes associated arguments in both classes.
Adds explicative notes.
Removes unneeded SaveableField.
Renumbers fields as the removal is save-breaking anyways and integer ids are now consecutive.
Comment thread ModuleData/tor_clans.xml
…n an owner hero's clan.

Removes overrides from inheriting classes.

Removes unnecessary clan references as component.OwnerClan is directly accessible.
Their character objects are still existent, but no longer attached to any clans.
@RandyChihuahua
RandyChihuahua marked this pull request as ready for review September 8, 2026 16:56
…ather than querying all existing mobile parties.
…try.

Requires tidying and being moved to its own namespace as it's irrelevant to religions.
Patch stands in for missing native null guard until fixed in base game.
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