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Physically Based Renderer:

A Multithreaded, Matrix-Based Path Tracer With Interactive Ray Visualization

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About:

TODO: description TODO: make GIF of render

Math Behind the Renderer:

Rays

$$ \mathbf{r}(t) = \langle x_0, y_0, z_0 \rangle + t \langle a, b, c \rangle $$

where:

  • $\mathbf{r}(t)$ is the position along the ray at distance $t$,
  • $\langle x_0, y_0, z_0 \rangle$ is the ray origin,
  • $\langle a, b, c \rangle$ is the ray direction vector.

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