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[Question] Should grasp generation use 1 g objects? #42

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@sri299792458

The grasp-sampling configuration sets every object’s mass to 1 g, but this setting does not take effect with the released assets. In Isaac Sim 5.1, the actual masses are:

Object Actual mass
Peg 54 g
Cube 64 g
Cupcake 346.9 g
Rectangle 160 g
Square leg 67.2 g
Drawer bottom 92.9 g

The assets are missing PhysicsMassAPI, which Isaac Lab requires to apply the mass setting. It therefore logs a warning and leaves the simulator to calculate mass from the object’s geometry.

Should the missing schema be added so grasp generation uses 1 g objects, or are the masses above the intended settings?

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