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fixing spelling typo.
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testproject/Assets/Tests/Runtime/NetworkSceneManager/AttachableBehaviourSceneLoadTests.cs

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@@ -273,7 +273,7 @@ public IEnumerator AttachedUponSceneTransition([Values] bool detachOnDespawn)
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{
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m_SceneLoadCompleted = false;
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// Handle detatch on despawn differently to validate both paths.
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// Handle detach on despawn differently to validate both paths.
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m_PrefabAttachableNode.DetachOnDespawn = detachOnDespawn;
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var authority = GetAuthorityNetworkManager();

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