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ACE COMBAT 8: WINGS OF THEVE (2288340) #10198

Description

@RinCat

Compatibility Report

  • Name of the game with compatibility issues: ACE COMBAT 8: WINGS OF THEVE
  • Steam AppID of the game: 2288340

System Information

  • GPU: NVIDIA GeForce RTX 5090 32GB
  • Video driver version: NVIDIA 615.71.09
  • Kernel version: Linux 7.2
  • Proton version: Proton Experimental / 11

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

Volumetric clouds are present and gameplay collision/inside-cloud effects work, but the visual cloud volume is clipped by a sharp horizontal plane below the aircraft/view. Cloud geometry below that plane disappears completely while the same cloud remains visible above it.

The issue persists with all graphics settings set to Low.

Mission 1

Image

Mission 2

Image Image

Clouds render correctly against the sky, but disappear wherever terrain is behind them. The clipping follows the terrain silhouette exactly.

The cloud rendering issue is unchanged with:

  • Proton Experimental
  • GE-Proton 11-7
  • DW-Proton latest
  • locally built current vkd3d-proton
  • NVIDIA 615.71.09
  • NVIDIA 610.x
  • all graphics settings set to Low
  • VKD3D_SHADER_MODEL=6_6
  • VKD3D_CONFIG=force_static_cbv
  • VKD3D_CONFIG=single_queue
  • VKD3D_CONFIG=nodxr
  • VKD3D_CONFIG=no_upload_hvv
  • VKD3D_CONFIG=no_invariant_position
  • VKD3D_CONFIG=force_host_cached
  • VKD3D_CONFIG=skip_application_workarounds
  • custom Engine.ini overrides disabling Lumen hardware RT, RT shadows, virtual shadows, dynamic GI, reflections, and forcing TAA

For comparison, an Intel Arc Pro B70 on the same system renders the clouds, although it has different lighting/reflection/upscaling artifacts.

The Proton log also contains repeated compute pipeline failures such as:

Required WaveSize range [64, 64], but supported range is [32, 32].

with similar failures for wave sizes 4, 8, 16 and 128, followed by:

Failed to create Vulkan compute pipeline, hr 0x80070057.

The RTX 5090 Vulkan driver reports:

minSubgroupSize = 32
maxSubgroupSize = 32

It is NOT yet confirmed whether these WaveSize failures are responsible for the missing-cloud rendering.

Reproduction

  1. Launch ACE COMBAT 8 using Proton 11 / Experimental on an NVIDIA RTX 5090.
  2. Start the first mission.
  3. Observe that large portions of the cloud field are not visually rendered.
  4. Fly into the location of one of the invisible clouds.
  5. The game correctly triggers the in-cloud effects despite the cloud itself not being visible.
  6. Fly out of the cloud volume; the in-cloud effects stop normally.
  7. Lower all graphics settings to Low; the issue remains.

Activity

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